Disappointing that this is 1) proprietary, and 2) Windows/MSVC only. Impressive results though.
I hope this aspect is not so bad that people don't want to at least try it to check if it's worth it...
2) The MSVC-only build is for the moment. In my roadmap I've planned builds for at least Linux, Android (NDK native) and Windows Phone. But the platform I know more is MSVC, so it's the first release. In fact I have a working build for GCC that will be the starting point for Linux and Android, but I still have to integrate libpng. This build only loads BMPs (not PNGs) and CSV tilemaps (not zip compressed) as the MSVC build does