Quake in your browser
webquake.quaddicted.com
webquake.quaddicted.com
https://github.com/SiPlus/WebQuake
I wonder how a JavaScript port done manually like this would compare to an emscripten port in terms of performance? It was a little choppy on my old laptop that can run Quake 3 decently.
I need some help getting MP to work with WebRTC. If you're interested: https://github.com/klaussilveira/ioquake3.js
The source code is at: https://github.com/inolen/quakejs
It has working networking through WebSockets. Might want to check that out.
Still cool.
https://github.com/SiPlus/WebQuake
There is a node.js multiplayer server included in the repo that works half-decent. :)
Screenshot: http://d.pr/i/w2A1/2BrF07Eo
(I'm playing with just the keyboard so far... but I can see the end coming soon.)
should be "+mlook".
For example, right now, if I write a GLSL fragment shader and run it in a native app it runs on the GPU exactly how you'd expect. If I then use the same shader in JS using WebGL ... it does exactly the same thing on the GPU. The performance is the same. In a few years the same will be for the rest of the code - it'll be loaded by a browser but it'll be running basically the same instructions on the CPU as a native app.
The browser chrome, security sandboxing, and a few other bits will slow things down a little, but not so much that we'll need to develop native code except for games that really push the limits of the platform they're on.
Ahh, the good ol' days.
Hat tip for being the elite of the elite PC gamers back in the 90's!
Those jump sounds going over the moving platforms in DM2, somebody rocket jumping in DM4 to the top, DM6 rocket camping and somebody coming behind the corner with the grenade launcher ..
Excellent sound design, Trent Reznor and the ID team did a really good job in spatial location via sound. I dont even know many modern games that have reached the same level, modern multiplayer games don't somehow use sound as well as quake always did to tell you what is happening in the environment.
Although not realistic in any way, but it made sense for the game.
shoots a couple of shotgun blasts
jumps into the lava
dies
yup, good 'ol quake
Great stuff here. Thanks for sharing.
I just spent 20 minutes watching the demo run through :-)
i can hear the zenimax lawyers stampeding now though...
They apparently did a rerelease on steam where they nerfed the game mechanics. For example strafe jumping is automatic now, causing a lot of rage at old school players.
Would love to see it back on SteamOS and Linux in the future. Such a gold game.
No it isn't, you can hold the space bar to jump, that literally doesn't change anything at all.
It's amazing how many retarded rumors sprung out of that release.
Works great on an Acer C720 chromebook. Fantastic!