A Month Designing in VR
medium.com
medium.com
This has finally been resolved since Unity 5.1.0p1 (12 June 2015), which renders live to a DK2 while in the Editor. This greatly improves the prototyping and development workflow.
It's also interesting that the author used mostly "high fidelity". We're currently experimenting with the exact opposite approach by constraining students to use basic geometric forms and encouraging rapid prototyping of the actual interactions. In a college setting students tend to focus too much on creating perfect models etc. from our experience. It just started so I can't report any results.
This is to say, it seems like for many other tasks, different forms of input are going to be beneficial, if not crucial. Really good contextual voice recognition could be a part of this. The controllers that allow gesturing with the hands will be very helpful.
I have never worked on a 3D project before, so I guess I never considered that you would start off a 3D design in a 2D platform such as photoshop.
https://helpx.adobe.com/photoshop/how-to/3d-overview-photosh...
Photoshop to generate lightweight mocks and objects -> C4D generates scenes (and/or objects) -> Unity for animation or interactivity