Yeah, by no action I mean no substantial action that would seriously increase developer revenues like:
trial versions without hacky in-app purchases;
paid upgrades;
actual working app discovery;
etc.
trial versions without hacky in-app purchases;
paid upgrades;
actual working app discovery;
etc.
Actually in-app-purchases quickly became the preffered monetization methods for tons of games and other apps (photo, office, etc), and made lots of developers lots of money.
As for "working app discovery" that's a pipe dream. There are > 1 million apps in the store. The developer has the responsibility for making it known and doing his marketing. Apple's Top Lists and Picks will always be cherry picking from a very small percentage.
"Extorting money to fix their technical debt". Really?