Ridiculous User Interfaces In Film, and the Man Who Designs Them
gizmodo.com
gizmodo.com
Who writes all that? No one ever mentions the programmers that save the day.
Who started all this one may wonder.
Sometimes, you have to convey a very large amount of information in a very confined space. The glass-cockpits in planes are a good example - very dense displays that require some training to use.
And, once it works, there is little reason not to make it look cool.
The main point being, complex data doesn't have to look ugly.
ALLES TURISTEN UND NONTEKNISCHEN LOOKENPEEPERS! DAS KOMPUTERMASCHINE IST NICHT FÜR DER GEFINGERPOKEN UND MITTENGRABEN! ODERWISE IST EASY TO SCHNAPPEN DER SPRINGENWERK, BLOWENFUSEN UND POPPENCORKEN MIT SPITZENSPARKSEN. IST NICHT FÜR GEWERKEN BEI DUMMKOPFEN. DER RUBBERNECKEN SIGHTSEEREN KEEPEN DAS COTTONPICKEN HÄNDER IN DAS POCKETS MUSS. ZO RELAXEN UND WATSCHEN DER BLINKENLICHTEN.
Anyway, I've made a mirror copy:
ftp://motoom.net/pictures/alien-sentry02.jpg
In other regards, I like the choice of Ulrich Schnauss on his film reel. Big fan. Good coding 'tunes.
Other than that it's pretty usable, though takes a while getting used to.
Check it out : www.oblong.com