Hacking the PS Vita
yifan.lu
yifan.lu
> I would say that the Vita is the most secure consumer embedded device that's out today
It's really disappointing in some ways. The PSP made for a great portable media/emulation platform and the additional power of the Vita would have been welcome for those purposes. But it's buttoned up incredibly tight, so mine just sits as a paperweight because there are very few Vita games that interest me.
[0] https://en.wikipedia.org/wiki/Sony_Computer_Entertainment_Am...
Moreso than the PS4 and XBONE?
It's funny, when it's our personal data or credit card numbers, they can't seem to manage the most basic of security procedures. Yet when it's DRM and they want to prevent unauthorized third party code from running (because they can't take their 60% cut), suddenly they're masters at sandboxing.
Ignoring the Gameboy, Gameboy Pocket, Gameboy Color, Gameboy Advanced, Gameboy Advanced SP, Gameboy Micro, all the various combinations of those machines, and then the Nintendo DS and combinations.
They've never been friendly to homebrew, but after DS flash cards it's not surprising they tightened things up.
The Nintendo DS homebrew community was very active, with a well-supported toolchain. The NDS was a neat piece of hardware - the graphics system was inherited from the GBA, which bears many similarities back to the original Gameboy and the NES. It's probably the last console produced with the concept of tilemaps and sprites. You also got a fast CPU, two screens, and a touchscreen, three years before the iPhone.
Now, today, portable game consoles are basically underpowered smartphones. Perhaps the 3DS is a bit unique due to its screen, but better consumer hardware exists even for that. It's even worse for desktop consoles, which are an AMD APU with no particular merits whatsoever.
With the notable addition of good physical controls
I was involved in the old PSP homebrew scene; good to see people keeping it alive for more than just playing ripped games.