Many console games reprogrammed or switched palettes partway through scanout to get more colors on the screen than normally possible; some did so with careful timing in the middle of horizontal scanlines. Emulators commonly don't implement this, because it adds significant overhead to the scanout fast-path. See the screenshot of Air Strike Patrol in http://arstechnica.com/gaming/2011/08/accuracy-takes-power-o... , where failing to emulate intra-scanline changes results in the plane's shadow disappearing, which is a critical gameplay component that makes it easier to aim.
While playing games using 8 bit NES cards powered by a stabiliser; if you increase and decrease the voltage alternatively very fast it would give you 30 lives in Super Contra.