If two threads initialize it at once, they'll each create an instance. One will live for the life of the AppDomain. The other will get used briefly, then thrown away. It's a little messy, but will it cause any actual problems?
It's not holding any important state that must not be lost, and it's not holding on to any resources that might be leaked. The worst case is just that you initialize two RNGs instead of one, so you might get slightly different random numbers than you would otherwise get. But they're supposed to be crypto-secure numbers, not "repeatable random" like you might want for a saved game seed, so that seems like it should be acceptable. Unless there's some deep crypto reason that such a thing would be bad?
The two things that might actually matter are that the GeneratedBytesCount might be wrong, and if someone registered an event handler for the GenerateRandom256Pre event it might get lost. Neither of those things are actually used anywhere in the code, but it is possible that client code could use them.
Bottom line I'd say it's not great, but in the code that they actually have it will not cause any problems.
Aside: technically the class is not marked as threadsafe, but since it's a singleton it should probably be threadsafe anyway.
private static CryptoRandom m_pInstance = null;
public static CryptoRandom Instance
{
get
{
if(m_pInstance != null) return m_pInstance;
m_pInstance = new CryptoRandom();
return m_pInstance;
}
}But it's a "No" because the authors are lucky in this case - not because they are competent.
Now, that's just one instance of poor skill. There are many more. Are you sure none of them have security implications?
public ulong GeneratedBytesCount
{
get
{
ulong u;
lock(m_oSyncRoot) { u = m_uGeneratedBytesCount; }
return u;
}
}
...so if you care about thread safety at some point in your class, then you should care about it during it's initialisation.And in all likelihood it is thread-safe - but that's due to being lucky - not competent.
The larger issue is that we have a widely-used crypto software which is clearly (1) not designed well; (2) not implemented well.
How much trust one is willing to place into current and future versions by the same author(s) is up to you.
But "(2) the authors clearly intended this library to be thread-safe" means that piece of code is bad. So you have a point here.
But since it's a singleton, having a non-thread-safe initializer is cutting that distinction a little fine.
I'm sure the author would be very happy to see a sudden influx of contributions to the project, and we'd all have a better product in the end too.
Seems odd the spirit of open source in this respect tends to be more about pointing out the failures of the author than to collectively improve the actual product.
I do agree that technically you are correct and you should wear belt and suspenders, especially if it's a library for third-party consumption and labeled as thread-safe... but still... its pretty esoteric, and only used by the author (I assume) who knows its not thread-safe. Locking isn't exactly without its performance implications either and even though that is neglible it feels unecessary if a race condition is de facto near impossible.
http://csharpindepth.com/Articles/General/Singleton.aspx
Note that using the last example isn't necessarily "the best", it really depends on your requirements.
Nonetheless, a very interesting read.
Most UI applications sooner or later need at least some basic background processing but if I was writing a simple password manager, I'd most likely just do everything blocking on the UI thread.
That said: for simple patterns like singleton, there is really no reason not to use the builtin and recommended way which is the Lazy<T>.