Sony reaches $2m Shenmue III game target on Kickstarter within hours
bbc.co.uk
bbc.co.uk
Or to put it bluntly: it fucking sucks when studios use Kickstarter when they are in no need of crowdfunding.
That isn't to say that they aren't potentially part of the follow-on funding deals though (which we know nothing about), since everyone is pretty sure that this Kickstarter is a "proof of interest" gate for further funding. You could never make Shenmue 3 with only $2 million dollars.
Despite Shenmue's critical acclaim, it's not certain that the market exists. For comparison , Yakuza 1 and 2 (Yakuza is basically a spiritual successor to Shenmue in many ways) only sold 30k and 50k in the US market.
That means once the game is released, has an actual marketing/advertising budget, and word of mouth spreads, it's probably going to sell significantly more than that. They are also certainly going to port Shenmue 1 and 2, (since a lot of people will want to play the originals) so those should also sell reasonably well.
I'd rather see a shift toward creators getting paid for the work they do, which they put in one way or another, and away from absolute dependence on the market for post-hoc validation. Not a 100% shift ("real artists ship"), but toward an economic model that doesn't leave creators so beholden to such narrow sources of capital as a single publisher.
Well, Kick Starter is now mainly a marketing tool anyway. It helps increase "engagement" with Brands. Nothing wrong with that. Other projects aren't going away. And there are still other crowd funding platforms.
For a certain generation of gamer, Shenmue isn't just a game, it's an event. It's a game I've often thought of over the years, to me it felt like a truly adult gaming experience. And to this day I still feel like it's one of the best examples of using gaming as a storytelling medium. I thought I would have to go my whole life not knowing if Ryo Hazuki would get revenge on Lan Di, and now, finally I'll get some closure.
https://www.kickstarter.com/projects/ysnet/shenmue-3
I didn't see the link in the article.
Realistically, how is $2 million going to be enough to fund a PS4-era sequel, presumably with completely new technology (based on the trailer)?
Sony is paying something for the exclusivity, I imagine. They might also be matching 2:1 or something. Who knows?
The kickstarter is only a day old, this amount of press will grow that $2M.
Plus they're using UE4, saving a lot vs the custom engine of Shenmue I.
We only have one piece of the financial puzzle, here.
"The real challenge now is to deliver a sequel that we will all be satisfied with after 14 years of waiting. After much research and planning, we set the funding goal at this level believing it will make possible a fulfilling Shenmue experience."
It's easy for someone to answer a poll asking if they'd like a game. It's an entirely different story to put up your own hard-earned dollars to fund it's development.
As a devops guy, I was more entertained by the effect of Shenmue 3's announcement on the Kickstarter servers. Props to them for the quick recovery!
I think it should be relatively trivial to port, at least to Xbox One and other PC platforms. The Wii U might take some extra effort to work within the constraints of the hardware, but I'm not sure.
Will there be an Xbox/Wii U/Linux/Mac version for Shenmue 3?
Currently we are planning development only for PC (Windows)
and PS4. Other platforms have not been decided yet.2. that's gross, not net. Subtract 5% for kickstarter, 3% for the credit cards, royalties for game shipments and reward costs, and you're probably looking at less than $50K
3. good professional translation costs ~$30K per man-month if you use an agency. I wouldn't be surprised if Shenmue contains more than a novel's worth of text.
I'd say that just put arbitrary numbers in there since the project will require much more than $2 mil. to complete.
You are right about points 1. and 3. though.
Granted this isn't the 16 or 32 bit era where all this typography stuff had to be rolled by hand, and probably looks like ass with a monospace font in anything other than japanese.
Translating a movie is one thing, it's only a few hours of dialog. Games often have way, way more.