SteamVR: Room-scale VR world
arstechnica.co.uk
arstechnica.co.uk
[0] http://www.theguardian.com/lifeandstyle/2011/dec/19/video-ga...
Current video games make people sick for the exact same reason the Occulus makes people sick: they have you move with your thumbs, instead of walking around just like in real life. If a sufficiently good VR game don't give you a "move" button, but have you move for real instead, you can't get sick.
On the other hand, I expect sickness in simulator games even with a perceptually perfect VR system. Because, well… I used to fly (on a glider), and got airsick. I'd expect similar problems from a VR glider simulator, because… sickness is actually realistic in this case.
No idea about the Vive headset, but Oculus recently stated that their consumer version's fit over glasses is better than the development kits'.
http://www.polygon.com/2015/6/11/8766855/xbox-one-vr-rift-co... (second paragraph)
For other corrections, wouldn't it be quite simple to have a slot for drop-in corrective lenses?
So, yeah. I'm screwed.