Urho3D – C++ game engine with HTML5 examples
urho3d.github.io
urho3d.github.io
https://github.com/3dicc/Urhonimo http://forum.nim-lang.org/t/870
And oh, Urhonimo was yesterday upgraded to Urho3D 1.4, but Araq needs to ... clean it up and push it :)
The wrapper is mostly automatically generated using c2nim.
First, Unity already can do it.
Second, I am not impressed with WebGL vs what native offers, other than geek cool factor.
It also makes the GUI development faster because most of the UI is simple enough and lets the artists prototype stuff easily with tools they know how to use (CSS&HTML)
WebGL is not where the geek cool factor is, at least not yet. Native might be, isn't that why those $500 graphics cards sell? WebGL brings 3D to the non-geeks.
[Log] loading /home/travis/build/urho3d/Build/bin/Urho3D.js.data from remote (01_HelloWorld.js, line 1) [Error] NotFoundError: DOM IDBDatabase Exception 8: An operation failed because the requested database object could not be found. transaction (01_HelloWorld.js, line 1) cacheRemotePackage (01_HelloWorld.js, line 1) (anonymous function) (01_HelloWorld.js, line 1) onload (01_HelloWorld.js, line 1)