Building a 10BASE5 “Thick Ethernet” Network
tech.mattmillman.com
tech.mattmillman.com
Building those networks was doable (with the right tools), but debugging them was an absolute nightmare. Good riddance.
This can't be overemphasized. Both 10BASE5 and 10BASE2 were a "shared medium". Everyone connected to the same cable. It really was "an absolute nightmare" to debug.
There were no hubs and/or switches to isolate users from each other.
I'm fairly sure there was some possibility of segment isolation, because people thieving BNC terminators (seriously, they're like crack to schoolkids, along with mouse-balls) would drop off chunks of the network, but not the entire thing.
I guess it could have just been multiple NICs in the server, though.
This discussion seems to have died off, but here's some stuff I dug up mostly from Wiki (it's been so many years since I was directly involved with any of it):
10BASE5 could be a max length of 500 meters
and have up to 100 nodes
The 10BASE5 cable must be one linear run;
T-connections are not allowed.
10BASE2 could be a max length of 185 meters
and have up to 30 nodes
So there was need for some "segment isolation" as you call it. A single Ethernet would have multiple segments (all activity fully visible on all segments), because given the restrictions on physically routing the network cables around, it wasn't possible to connect everyone in even a relatively small building to a single segment. E.g. 185 meters isn't much when it has to be snaked around the backs of desks and around the perimeters of rows of cubicles.There were devices called "repeaters" (originally very dumb two-port amps/isolators) that would connect segments of the same Ethernet. IIRC you could even connect a 10BASE5 segment to a 10BASE2 segment.
You were limited to how many segments you could have overall, and limited in overall distance to IIRC about 1500 meters for pure 10BASE5. Every packet was visible everywhere else, it was all a single "collision domain". The distance limitation had to do with all devices needing to observe a collision within a certain amount of time (active transmitters were monitoring the wire to see if any other packet collided with theirs). CSMA/CD protocol meant all active transmitters would stop sending and "back off" an exponentially increasing random amount of time when they detected a collision.
Combine all that with "quirky" Ethernet controller chips for even more fun.
I sure don't miss any of that. Thankfully those memories have faded over time.
Discovering and fixing that (surreptitiously, as a student) was a great day, since it meant we could play Doom (2?) much less blatantly since they faced away from the doors.
All running IPX and the glorious Novell Netware 3.x.
All of these technologies are now dead, except Doom.
Edit: it's kept in a box with a 56k modem, an ISA Action Replay, a Soundblaster 16, a Trident video card, and a loose Cyrix processor.
Tulip support was great too, back in the early days, as well as NE2x and so on ..
The NE2000's were the bane of our lanparties. Super cheap, and about as reliable as a politicians promise. They wouldn't just stop working, they'd stop everything else working.
Now that I think about it, I can probably still claim to have an SLI gaming rig (12MB Voodoo II's), if I could find something to put them in.
Really, really not missing physical bus topology networks.
Then we upgraded to 10base2 once the cards came down in price. Then finally the 4 port 10baseT hubs with a 10base2 uplink dropped in price. We had a 10 player game of Duke Nukem one night in my basement.
But up until now I have never seen a 10base5 network.
Craziest i manage to set up was a combo of baseT and base2 that got extended in real time as more people piled in for the weekend.
I had an injury in high school that pushed me out of PE class and into the library, where instead of sorting books I helped the librarian with the macs. The newer macs had ethernet, the older one's had AppleTalk over PhoneNet. I set up a bridge on one of the newer Macs (OpenTransport) to route TCP/IP from the Appletalk network to the ethernet network so that the older machines could get online. This meant that the school could get more computers internet access instead of waiting until they had newer machines.
So many struggles, so much fun, totally inspired me to keep building technical things. I also met my best friend to this day on this project.
The backbone network and teachers network were token ring. Those connectors were huge.
So far as I know, nobody used Apple's cabling.
A well kept secret, Apple sold an AppleTalk adapter for the PC, that worked great.
Also check this out - at a "mere" 490 USD you can buy a 10BaseT to 10Base2 converter kit, USB based. http://www.icsaero.com/products/groundtest/lantap-10
10BASE5 is not computer science.