HeyZap (YC W09) Launches "Xbox Live for Flash Games"
techcrunch.com
techcrunch.com
Kongregate's system is nice though.
Do you guys have a solution like Jambool's in-swf flash payment system?
Another problem with this is that the other portals that the game would be distributed on are our competitors. They're not really going to take kindly to having our achievements on their site. And frankly, they're not going to want HeyZap's, either.
Either people don't care about achievements outside of destination sites, or they do.
If they don't, nobody will use it.
If they do, you have a smash hit.
Seems like a worthwhile experiment.
Most publishers we talk to love it. We want to open up this data and allow creative applications of achievements, both in the given community and in the wider social graph.
In my humblest opinion a dismissive, thoughtless, knee-jerk comment more often than not suggests a reaction from a wantraprenuer. Exhibit B: TechCrunch comments. Whether it's fear, lack of confidence, or something else, they certainly don't realize - muchless value - execution, focus, and persistence.
Keep on truckin' HeyZap.
http://www.rocksolidarcade.com/games/robokill/
:)
I don't mind achievements that award me for doing unique things in-game, but coercing me to tell other people about your game really drives me mad.
perhaps the next generation of game machines will be lightweight clients with games run on the server. I'm picturing XBOX designed for MMORPG's and similar.
Agree/disagree?
[1] - http://stackoverflow.com/questions/73947/what-is-the-best-wa...
We can also ping a game developer provided secure callback URL to let them know when we have seen a purchase or an achievement.
It _is_ possible to hack the flash content while it is running to unlock the achievements etc on the client, but the vast majority of players (99.9%) don't do this, because: a) it defeats the purpose of playing the game b) it is hard
So in reality it isn't a problem for game developers or for us :)
Let me tell you: if your service garners any success (and I wish you the best of luck!) you will encounter widespread cheating. For friends-only leaderboards or achievement lists, this may be an acceptable victim-less crime, but global leaderboards or stranger achievement comparisons will be a problem.
Xbox addresses this with "secure" hardware, but still faces significant cheating. Constant patrol is needed to fix the broken windows. Do not underestimate then desire of some individuals to ruin the fun for everyone. Just because you don't see why you would want to do it doesn't mean people won't.
Good luck :-)