Mario Couldn't Jump At First
us.wii.com
us.wii.com
Miyamoto: "And basically, I concluded that this was born of the players being mad at themselves. So I would try to analyze how the game made players feel that way."
Now, close your eyes... then, try to imagine a world in which nobody other than Nintendo can legally sell a game which involves jumping in some way (unless they have a license). The terror.
<div class="utterance"><div class="name">Iwata</div>
<div class="message">In this interview, we're going...
I would have chosen "speaker" rather than "name", but this sort of attention is nice to see :)I'd easily mark this up as a DIALOG:
<dialog>
<dt>Iwata
<dd>In this interview, we're going…
</dialog>Highlights: "The Reason Mario Wears Overalls" (character design by pixel): "Before you know it, you've used up 8 X 8 pixels. But if you draw a nose then a moustache, you don't really know if it's a mouth or a moustache, and it saves pixels."
"Letting Everyone Know It Was A Good Mushroom": "That's the reason why it's designed so that whatever you do, you'll get the mushroom."
"Iwata - And that's how you came up with the turtle! (laughs)"
"Miyamoto - The turtle was the only solution! (laughs) Strike it from below and it flips over! Leave it for a while and it rights itself!""
I always wondered how turtles came to be so heavily involved.
http://www.auntiepixelante.com/?p=465