The Unkillable Demon King
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"My strength is in understanding the flow
of the game, when to fight and when not to
fight," he explains.
"Regardless of which champion I play, that
strength is there."
Either he's very humble or does not tell the whole story.Additionally, I only get news from League of Legends by stuff posted on reddit. Which happens very often. Obviously there's a large fanbase. But the stuff posted there looks very alien to me. Moreover it often looks more like a spamfest than anything else. I'm used to First-Person-Shooters and there's a clear line from Starter to Pro. But how do you define skill in this game?
Example: https://www.reddit.com/r/leagueoflegends/comments/37d6kw/fiz...
For me this looks more like someone running around aimlessly, bashing some spells and getting lucky. Please explain.
He can clearly utilize many champions at a skill level higher than most people. This includes many different areas like itemization, skill order (both learning and usage), positioning, movement, teamwork, etc.
While reading the flow of the game is a much more general level above that. It takes knowing all the champions of the match and what they are likely to do. It takes keeping track of what has happened and predicting what the enemy will do next. Most of all this gets multiplied massively if your team can influence the flow to your advantage.
As with most video games you can't really see the skill until you have played it yourself and know what it takes.
From that point, some players are particularly well known for certain skills (much as in any other sport): Some guys are known for being preternaturally good at hitting tricky skills. Others are known for being really good at studying their opponents' style and routines, and capitalising on that knowledge.
When Faker says he's good at reading the flow of the game, he's saying he's good at answering questions like the following:
- If my opponents are in the fog of war, where are they likely to be?
- What should I do in response to that?
- Are my allies in a position to help me if I engage this opponent?
- Are _his_ allies in a position to help him?
- If I do engage and kill the opponent, will I have to return to base to heal, or will I make it relatively unhurt?
- Are there any important map objectives that I will not be able to help with if I am sent back to lick my wounds?
- If I split off from the rest of the team to go chase some map objective, what happens?
- Can I gain that objective uncontested?
- Will my opponents capitalise on the 4v5 and defeat my allies while I possibly gain the objective?
- Will some of their guys try to prevent me from gaining that objective?
- If they do, will I be able to escape?
- Will my team be able to capitalise on the enemy's attempt to stop me and defeat the remaining opponents?Probably all of this together, which makes this even more intriguing. But I guess this comes natural after playing hundreds of hours?
He's not being humble, there's just more to this than you might think.
For some context for the following, League of Legends is split between top, mid, jungle and bottom lanes (where there are two people).
So say you stumble into a fight situation that's 2v3 against you in the bottom lane, do you fight or try to run? Well, maybe you should run. But if you look at the map and you're close to your jungler, you can rely on them turning the fight. What about your summoner spells (utility spells with long cooldowns), are they up while your opponents' are down? What champions are you two playing, do you have a lot of Crowd Control, are you easy to kill, are you reliant on your Ultimate (a powerful skill, usually helping to define a character, usually on a long cooldown)? Is that Ultimate up?
What about neutral monsters, which grant bonuses? Is their own jungler likely to be up top getting red buff? Does it look like other enemy team members are also coming down to get Dragon (which used to give gold, but now gives team-wide buffs)?
What about how you've been doing so far in the game? Are you 'fed' (well-equipped/high-level) or not? Are they 'fed'? If they are, have they been spending on the right equipment to take you out?
All of this and much more goes into one, very simple, fight or flight decision that doesn't occur in FPS games. Decision-making is probably the biggest, most important skill for League of Legends, and that's why Faker talks about his decision-making strength in this way. That said, he's ignoring skills such as last-hitting and landing skillshots, probably because they come naturally to him. That's why he's able to say "regardless of which champion I play". A less mechanically-skilled player would have to stick to easier champions, such as Annie, but they could still do very very well with the right decision-making skills.
Essentially, there is a relatively low skill ceiling for mechanical skills (a combination of "don't stand in the fire" from WoW, being able to land your skillshots, and being able to quickly do basic arithmetic) and a very high ceiling for decision-making ability. In FPS games, the reverse is true.
> For me this looks more like someone running around aimlessly, bashing some spells and getting lucky. Please explain.
You are basically correct. This is a moderately skilled player with a character built around pure damage and avoiding damage trampling less skilled players who haven't accounted for the fact that he can dodge their abilities and damage, and have probably built their equipment wrong. In general a match at higher skill levels wouldn't have lasted so long and there wouldn't be so many kills.
He could have died here, though, he's not just bashing some spells. When he goes up in the air, he's able to dodge attacks. When he turns golden, he's invincible due to an item he has, but he can't move. He's helped by the fact that they waste their spells during times when he's invincible, which is pretty lucky (but you can count on it in the lower leagues). It's the fact that his enemies are running around aimlessly and bashing their spells that lets him survive, actually.
In short, there are two way you can use a spell in the game: you can click on the spell, then click on another character. Or you can click on a spell, then click on the direction you want the spell to be used, the spell then fly in that direction, hitting first character that it hit (this type of ability is called "skillshot").
The blue character has a jumpy ability that let him jump a short distance in a direction, during the jump, it can't be hit nor targeted by any ability. The player use the jump ability to dodge the first set of spell by the enemy team, then use an item to turn yellow (which allow him to avoid the second set of abilities, while waiting for the jumping ability to be ready again). Then he jump again to avoid the enemy team's spells, while killing them with other abilities. You can see the character switching direction momentarily while running to avoid skill by the other team.
The skill in that specific gif was: timing/ reaction to avoid spells with both spell usage and movement, correct sequence of spells were used (you can see the cooldown and usage of the 4 spells with their icon at the middle bottom of the screen, it wasn't bashing spells randomly).
MOBA like League of Legends is the middleground First-person-shooters and full-on strategy games like Starcraft. In first person shooters, reaction time is more important, in strategy games, you don't have to deal with sub-second reaction time, but your "action throughput" needs to be much higher since there are more things to be taken care of (multitasking and metagame knowledge). League of legends requires faster reaction time than strategy game, but more multitasking than first person shooters.
I'm not even able to follow him doing all this after rewatching it again and again. Makes it even more impressive.
This leaves the difference between pro-players being one or two specific things.
Faker in particular, what he meant in that phrase, in the game translates to: "I can see the future".
I used to play Dota (before LoL existed) with a guy with that particular hability, it was utterly annoying, the only way to win against him was to use all your other skills perfectly, because he was always several steps ahead of you and if you made a mistake, he would use it against you.
Example of a game against such players: he notices you are not on his minimap (MOBAs usually use standard RTS minimap), then he thinks a bit, and deduces where you went, suppose you are retreating after getting too damaged after a mistake, then he deduces that you are doing that, deduces where you will be, and deduces that he can get there before you, then he goes there, wait for you to pass while retreating, and kills you, then he helps his teammates that were fighting you to advance their position.
Compare that to a master player that DON'T do that: suppose the guy main skill is to always win 1vs1 fights. You are gone from the map.. the guy DOES notice, but he does not know where you went, so he waits until you return, he might still figure a way to draw you out and win a fight, but probably won't help his team much.
Yes, there are players that are really good at killing enemies, and rack very high individual scores, but that don't make their team win.
One of the primary differences between high level players and beginners are decisions on when to fight. Beginners love to try to get kills, so they run around the map chasing enemies. This can get them short-term enjoyment, but is usually a poor strategic decision. Experienced players will concentrate more on acquiring resources and taking objectives, only fighting when it's strategic to do so. Since beginners are fighting all the time (and are less skilled), they'll end up having less resources and objectives than experienced players as the game progresses, snowballing the experienced players to victory.
While there's an element of mechanical skill involved in the fighting highlight reels (like the one you posted), there's an equal element of skill involved in getting a resource lead on your opponents so that your character is more powerful than theirs. Once you have that lead, fighting and securing victory is much easier. Conversely, if your character is weaker than your opponent's, it's usually a good idea to avoid fighting them until you can secure resources or objectives to even the odds.
But it many ways LoL looks so much more difficult to me. Like playing Magic and an FPS at the same time. I'm already awed by the confusing user interface which looks so much more complex than most FPS, which more or less try to reduce the clutter to the bare minimum...
> For me this looks more like someone running around aimlessly, bashing some spells and getting lucky. Please explain.
A lot of strategy in fights is avoiding incoming damage. I will give you the play-by-play. First off, you need to know who is who so I've labelled everything in this image: http://i.imgur.com/alDwsQz.jpg
Some background, a major part of Fizz's kit that many players (including myself) find incredibly annoying is that he can use his E ability to dodge quite a bit of damage as well as deal a lot of damage. What makes the link you provided a good play is Fizz uses great timing of his ability to dodge damage as well as an active on item he's purchased to avoid damage that would likely have been enough to kill him twice over. Here's the play-by-play.
1. Yasuo dashes to fizz. This removes a lot of fizz's health. One more like that and Fizz would likely die. 2. Fizz uses his E ability to just barely dodge incoming damage from Leblanc (he cannot take damage while on top of the trident). 3. After taking some damage from Zed, Fizz uses the active ability on his Zhonya's Hourglass (item slot 2) which disables actions on his part (puts him in stasis) and makes him untargetable and immune to damage for a short period of time. It also turns his character model gold. This is great timing on his part, as it avoids a lot of incoming damage from Vi and Yasuo. The tornado from Yasuo would have knocked fizz up in the air (a sort of temporary stun) and allowed Yasuo to perform his ultimate ability (which allows him to deal a huge amount of damage to a target in the air). Another great part about the zhonyas is it gets him a little closer to his abilities coming off cooldown (notably his E, which again allows him to avoid more damage as well as deal quite a bit of damage when he lands). 4. As soon as zhonyas stasis ends, fizz uses his q ability to dash towards Leblanc and finish her. 5. Fizz places his ultimate (R ability) on Vi, which slows her and eventually deals a large amount of damage in an area to her and Yasuo. He times this with his E to avoid damage from Vi and Yasuo and then deal enough damage to kill Yasuo. He uses a basic attack (empowered by an item he's purchased) to finish Vi. 6. Finally, he dashes towards Zed with his Q ability to kill him.
But maybe that's my 30+ year old brain getting rusty ;)
After that it's like many other competitive activities. It comes down to decision making and seeing things before they happen. Great soccer players will tell you that they're plotting movement and spacing well ahead of what's actually in front of them.
Interesting to see if someone plays both and has any comment on how they differ.
- DotA 2 metagame undergoes major changes every patch, whereas League metagame is mostly guided by Riot towards a certain playstyle. E.g. in DotA 2 lane assignments are extremely flexible, under certain conditions you can see any hero in any lane, whereas in League champions are mostly only viable in certain lanes.
- Mechanics wise, DotA 2 is more punishing. If you die, you are dead for much longer, you lose a significant portion of aquired gold. Laning wise, you can deny your own creeps in order to prevent the enemy from gaining gold and experience, and you can modify where the opposing creep waves meet in lane via pulling from the jungle camps. You cannot do that in League. Teamfights in DotA 2 are usually very fast and deadly, due to the presence of strong disables/burst (which is something League shies away from), strong initiators, and the fact that heroes are very asymmetrically balanced.
- The map in DotA 2 is bigger which puts a great emphasis on mobility and positioning on the strategic level - The International 3's Grand finals were a great example of that.
- DotA 2 comes with a lot of complexity. There are a huge amount of synergies, item/spell interactions, and generally mechanical knowledge that a player needs to absorb before they can play semi-efficiently (not that the process is not fun; it just takes a considerable amount of time in comparison).
- On the technical side, DotA 2 has a better client by an order of magnitude. Also, it has a Linux-native version which runs perfectly.
Major differences:
-No denying in LoL
-The lanes are much more rigid, with 1 top, 1 mid, 2 bottom, and 1 jungle being the standard meta, although in competitive you will sometimes see lane swaps. I can't say I've ever seen anything like an aggressive tri-lane in LoL.
-There's a lot more out of game but game impacting customization of your hero/champ in LoL that is tied into their micro transactions (runes) and account leveling (masteries). In Dota all of these small differences are absent, and the items are generally more impactful and more frequently have actives. The biggest out of game impacts are from your choice of heroes.
-On that same note, in LoL, you only have a small roster of free champions each week, plus a couple of starter champions, to play from initially. You can buy more as you earn more in game currency or pay money to unlock them directly. This is contrasted with DOTA giving you all of the heroes up front as soon as you make your account, with only cosmetics being for sold for real money.
-Spells are generally more costly and less spammable in Dota versus LoL. Champions in LoL are usually centered on one controllable unit, with some having a second unit that's controllable through an alt-click. This contrasts Dota's more RTS controls where heroes are capable of amassing armies of units.
-I'm sure I'm forgetting some things, but overall a lot comes down to the different design philosophies of either game. Valve strives with DOTA 2 for "perfect imbalance", with everything having some "overpowered" aspects. I can't really speak to what Riot's current design philosophy with LoL, as I haven't followed it a lot recently, but a lot of the decisions are built around their specific take on the f2p model.
1) eSports. I have to many kids and a wife who agros at anything Video Game related so I play like 2 or 3 games a week on a good week. I really enjoy watching lol eSports. Go TSM
2) League is easier - I have such limited playing time that League is much more approachable. Having played LOL for almsot 5 years now I don't have to learn anything to have a good time in Normals or Ranked.
3) DOTA seems very dark and just rubs me the wrong way. I prefer the League over the top cartoon world.
Been given a ticket to watch New Zeland All-Blacks play this year, maybe the same thing will happen and I'll enjoy rugby more, who knows.
Then again, some people just like to watch other people slam into each other.
As for me I used to be into League of Legends tournaments, but every match I watch just feel the same. For me esport of choice is CS:GO, while the maps are the same the spots differ quite a lot and there is a lot more action since the rounds are so much shorter. I still do play both of the games, but I prefer to watch CS over LoL
I'm not into either, but with my background esports certainly is easier to see as interesting since it's something I enjoy doing myself and can relate to more than most physical sports.
But I feel like I've witnessed so many more exciting esports moments.
No sporting event I've watched has had the excitement of TI3 grand finals in DotA2 or Starcraft matches like MMA vs DongRaeGu Blizzard Cup.
The strategy and metagaming makes it so interesting. The amount of skill is amazing. Esport pros make it look simple, but there is a lot going on. It makes for a very intense viewing experience IF you have an intermediate understanding of the game mechanics.
1) I like how accessible to the games are. I can watch them live or on VODs
2) I find the personalities of the players interesting with their reveries and team drama.
3) How accessible the players are. You can watch them play on Twitch.tv. I am a fan of TSM and they have a weekly show called legends and you really get to see how things actually work in terms of strategy and picks.
4) Great strategy - I find that the meta strategy to be right up there if not higher than football, hockey or basketball. As a fan I can see two different strategies battle it out and see who is better especially when there are international competition.
5) It is truly international and the winning team can honestly say World Champions each and every year. Not many sports get that here in the United States. Other sports only gets that once every 4 years or for US NBA = Worlds Best basketball which is the exception.
That said, I personally love games and game mechanics, and I find that watching people playing competitively a game that you like makes for decent entertainment, especially if commented by decent casters explaining the plays and strategies being used.
However, I've always been passionate about video games, which is probably why professional gaming is so appealing to me. Following the pro scene, you become really attached to individual players and teams - their unique personalities, skills, and the complex team-based strategy that the game calls for.
Unlike traditional sports, pro esports players are streaming frequently on twitch - you have much more direct contact to them. You can watch them playing in solo queue (i.e. in a non-professional environment, away from the rest of their team), and they'll often joke around, talk to their viewers (who talk in a chat attached to the channel), and explain what they're doing and their decision-making as they play the game.
So, you watch League of Legends because of the crazy plays that Faker makes, or the mind-blowing support mechanics of Madlife. You rooted for Dignitas because of how hilarious QTPie is on his stream, or maybe you've been following TSM since the Baylife days, standing by them when they falter and cheering madly when they make a showing in an international tournament. The Koreans have been dominant for years, but every year it feels like the NA teams are slowly inching closer in terms of skill. You go to a bar in San Francisco where they play matches live, and you're surrounded by people who are just as passionate as you. On top of all of that, you have Riot Games, which has invested themselves entirely in building a sport, not just a game, and making fans feel like they're valued and loved. Maybe you even have professional aspirations yourself - there's a challenger circuit for the best amateur teams, that's also run by Riot Games, where the best teams make it into the professional circuit. Playing professionally pretty much guarantees you six figures of income, from streaming and sponsorships.
So, people are into esports the same reason they're into any sport. You fall in love with the teams, the players, and the rivalries, and you get to watch people who have dedicated their lives to being incredibly skilled at a game that's both more technically demanding than anything else you can think of, and requires perfect coordination between team members.
Was a pretty one-sided game, but it was as much due to SKT as a team as it was to Faker. I'm not sure where they got that MonteCristo quote from, I don't recall him saying it.
Oh, I forgot... I've played for 30 minutes minecraft with my son last week first time for me and him on a server. It was fun!
http://www.azubu.tv/faker#!/play/35259/skt-faker-june-01st--...
I've been out of league for a few years now and never got into e sports besides solomid for context.