> Having new code check if your state is old and upgrading isn't enough. You also need to check old code doesn't process new state. That becomes harder under concurrency.
If we're talking about a gen_server, the state is per process, and once the process has switched to the new code, it won't go back, so there's no problem with old code and new state. In non gen_server code, you do need to be careful about when you hit a boundary that gets you into new code; you'd typically want it to be your process's main loop, since that usually tail recurses and doesn't leave a stack in the old code. It is difficult to reason about a situation where you call into new code, and that returns to old code; it's much better to avoid it.
The concurrent case is OK too, each process manages its own state, and upgrades it when it switches to new code. Are you thinking about changes to messages that are being passed and/or global state? In that case, like with any distributed system, you need to load in stages: first load code that can handle old and new messages, then trigger sending new messages (code load or config setting), then load code that only handles new messages.