The Story of Microsoft's Surface Hub
fastcompany.com
fastcompany.com
The first surface was a cool product, which I still believe was just too early (poor technology: needed a high DPI screen, sluggish processor, etc; terrible software, high price tag, smartphones and tablets were not what they are now so the idea of hub was limited). The SUR-40 was a disaster (the screen would bend when you touched it, ffs).
There's something powerful in hub computers, but not in the TV form. The tabletop form was right all along - collaborating around a table enables kinds of interactions that are not possible on a white board (notably by using physical objects in conjunction with the tabletop). The SUR-40 had the ambition of being usable both in whiteboard and table mode, but that's probably overdoing it. Interested to see where this goes, but the high price tag makes me doubtful. Make a $999 coffee table computer that every nerd can have in their living room to play boardgames, use to swap vacation photos/movies between phones and beam them up to the TV, collaborate on floorpans, etc. and you may have something.
It would sure be weird to walk into a meeting room, and have everyone put on their AR goggles, but if it turns out to be really effective, it could be better than a Surface table in many ways.
http://i.ebayimg.com/images/i/330868472385-0-1/s-l1000.jpg
http://en.wikipedia.org/wiki/Video_game_arcade_cabinet#Cockt...
I.e. screen in the middle of the table, with 2 or 4 interaction mechanisms (stylus? mouse? touchpad?) along the edges. Make the surface low enough that people can pull up a stool or small chair. Give the users an easy way to flip the display back and forth and it'd be an interesting setup for collaborative work.
Actually, I'm kind of liking a variety of things that MS has been doing lately. Heck, if I was going to start on mobile development I might actually start with the (much smaller) Windows ecosystem rather than trying to bubble to the top of the iOS or Android markets - the absolute number of users may be smaller, but if you do a good job the number that actually see and can purchase your app may be a lot higher than you'll see as you compete against 300 similar apps on the larger markets. Further, if MS keeps doing a decent job while Apple and Google work to find ways to irritate users and developers it may end up being an "in on the ground floor" type of option.
Assuming 4K screens though, this is only 52PPI on the 84" model. And you would ideally want 200+ dpi. Not that anyone is going to make 84" 16K screens anytime soon (interestingly they are "possible" in that the manufacturing is known, but without an embedded data channel you would not be able to get data to them quickly enough.
How about we make a system that only utilizes (for example) 8x8 "chunks" of pixels. We can put distance sensors on the display; if anything gets close enough, it can "downshift" to 1x1 pixels.
It's not like a regular screen that's 1-2 feet away, where you're reading 9-12 point fonts all day. This is a collaborative table, that's going to have multiple people standing around it. Sizes of things will be bigger so people can read them from further away, upside down, etc.
When most people today talk about Steve, they often make it sound like he was aloof to the needs of the industry, the fact that Microsoft needed to be re-organized, etc. I don't feel like he didn't know these things, but more-so that it took a change of leadership to rally the company with different goals. [edited to add more commentary]
I remember that. I had watched Mr Han's demo a while back BEFORE the iPhone announcement.
Bill Gates proposed using the wall as a display in a 2009 talk he gave at UW Seattle - he said he saw it as something that was definitely going to happen eventually, it was a question of when. And the idea has been presented fictionally in Fahrenheit 451, if not before.
You could put a document face-down on it and have a scan immediately available. How amazing would this be on a Surface Tablet, or Hub