Show HN: RIFT – A procedurally generated FPS game in the browser
team-duck.com
team-duck.com
This is part of a series of game prototypes I have been developing in the browser. Another one, shown here: http://team-duck.com/space/ allows you to explore a small galaxy by piloting a spaceship. It is my intention to eventually complete these as games and tie them together with some form of overarching story.
This has actually been a goal of mine for almost ten years, having intended to make a more complete science fiction homebrew game for the Sony PSP. Now, with a concentration on randomly generated content, I have to settle for something less than contending with some of the bigger name projects out there, like the much hyped No Man's Sky.
I find one of the biggest problems in creating a super-massive procedural world is finding the proper ways to generate numbers randomly, and to predictably fill in noise in interpolation. I have a few PC demos of simulations of planets, cities, and other macro level phenomenon, but to have a player journey to a planet and see it stream in would be a real joy.