I must've played Sim City & Populous prior, but something about the platformer genre and the level of indirection combined perfectly to make this game genuinely unique.
I must've played Sim City & Populous prior, but something about the platformer genre and the level of indirection combined perfectly to make this game genuinely unique.
However, the core conceit of Lemmings—the feeling of herding a bunch of autonomous agents around, that will do whatever they like (to your detriment) unless you restrict them—is still pretty unexplored. It never spawned its own direct subgenre, unlike its cousins Tower Defense and MOBA. There were a few attempts—I think from Nintendo there was Mario & Wario, and of all things Krusty's Fun House. But generally there's still a lot of unexplored "herding game" mechanics-space.
I wonder why we don't see more of it on mobile? Herding things by tapping them seems obvious.
Maybe it's more popular than you realized?
Lemmings stands out because it's got you herding around something besides sheep. There was a burst of Lemmings-likes on the Amiga that had you herding various other little hapless people, I think there were even a few that gave your little helpless people weapons and made you herd them around to defeat an enemy horde.
Whistler's Brother (Br0derbund, c64/Atari - https://www.youtube.com/watch?v=lT32TokTYqc) definitely felt like it was an earlier member of the same genre despite you only having to herd one guy around. Possibly because, like Lemmings, it's from a side view.
It feels like I see a Lemmings-like (side view herder, probably without any avatar of the player) every few years. Always from teams with small budgets; nobody has figured out how to justify an AAA herder. I think the last attempt at that I heard of was Core's "Herdy Gerdy" on the PS2. (Which now that I dig up a video of I think I may need to emulate. It looks SUPER CUTE and SUPER CHILL. https://www.youtube.com/watch?v=SP24_EYuKJE)
So, like Myth: The Fallen Lords? I loved that game, almost as much as I loved Lemmings.
If it weren’t for those titles roughly between 1991 and 1994 I’m quite certain I wouldn’t have started to get deeper into DOS and pick up programming later on (remember messing with config.sys and HIMEM.SYS, EMM386 etc to fine-tune memory? using memmaker was so lame :) ).
Last year I was fortunate enough to be working on Meerkatz Challenge, a heavily Lemmings inspired puzzle platformer: https://itunes.apple.com/us/app/meerkatz-challenge/id7328540...
I think some of the original Lemmings concepts and controls simply don’t translate to platforms with touch input and high resolution graphics. Too bad that the PC versions don't seem to be available on archive.org.
The thing I remember about lemmings was the frantic feeling of them just pouring in and having to time things right.