There was a kind of pixel preciseness with the original lemmings that contributed a lot to this being great, but that somehow seems to have got lost in newer versions..
There was a kind of pixel preciseness with the original lemmings that contributed a lot to this being great, but that somehow seems to have got lost in newer versions..
The same thing happened to many games, not the least of which being Worms, where pretty much all of the modern versions are at most mediocre.
It also have one of the best game theme songs: https://www.youtube.com/watch?v=6D4Yr3ebNoQ
You really haven't lived until you've died by a holy banana donkey armageddon nuke. (Actually, it made some balance fixes cool, like making certain guns more precise/accurate, or to make some more interesting/tactical.)
Because of The Fiddler, I never could understand why there wouldn't merely be oodles more weapons with each new game. Seemed like a no brainer. Oh well.
The most amazing thing about it was how you could successfully set traps for your opponent even though they were looking at the same screen but a few inches to the left or right.
Nothing better than them working so hard on getting over some obstacle only to scroll back to the beginning and see most of their lemmings disappearing into a big hole in the ground.
Yeah it was great on the Amiga! Not sure if it worked well on other machines where you could not connect more than a mouse, though !
If I remember correctly, the trick here was to not start the mouse driver (mouse.com), but let Settlers' internal mouse driver have control :)
I have no idea about two player Lemmings in DOS. I have never played it, at least.
You should give Lix [1] a try, it's like Lemmings but with up-to-8-player networked multiplayer, and it's open source (CC0). You can probably find some people to play with in #lix on irc.quakenet.org if you're patient.
I always wondered what kind of challenges that imposed on the sprite-based consoles of the day like the NES and especially something like the Gameboy.
(I think! I remember, with a friend, implementing our own version of this, and that's definitely how our version worked.)
So this is less realistic than other ways of implementing lemming behaviours, and easier to implement than some kind of more 'correct' collision approach, but gave the gameplay a very nice precise feel.