I'm re-playing Super Metroid from the Super Nintendo glory days. Part of the entire charm of the game is repeated exploring of previous areas of the game with new tools, always looking for new secrets and areas. I do not wish Nintendo had applied the advice "never make me repeat a level" when designing the game.
This game (along with sprawling later-generation Castlevania titles) helped spawn an entire popular genre of games, "Metroidvania" that have been very successful.