That said, I think adding support for other social networks may be a fair unlock. How about a "Social Lite+"? A separate paid app that supports more social networks?
So do I add the photo upload feature (most requested feature/bug) to the existing app or put it in the paid only app???
Good guy me says put it in the free app, evil me says make em pay...
My suggestion would be to have a premium version, but charge a minimal amount for it (especially considering your demographic). Your goal should be a high conversion rate of your existing user base at a very low price. I would suggest waiting to launch until you have a more expanded feature set though (image upload probably isn't enough, but if it supported multiple new features and multiple social networks, that should be an easy sell).
Give it for free to all your existing users. Going forward, any user who has the feature can also gift it (at zero cost) to new users. Otherwise paid purchase.
> Good guy me says put it in the free app, evil me says make em pay...
I'd say this is generously evil, or avariciously good ...
P.S. I'd suggest making the app produce use-once gift codes (say up to three at a time) that people could post.
Like some have said, you're not being evil by making all new FEATURES to only in the paid app. Alternatively, you could make this app as full-featured as possible, and make the new app for multiple platforms only. What do you think is the right thing to do, both for yourself (how much time and money do you have?) and your audience?
A way to promote the new app inside the old app:
- Add a button that says, "new features!" that you keep updated whenever you 1) release new bug fixes or features to either the regular or the beefed up version. This way, all users of the regular app will stay updated on whats going on in both the regular and the beefed up versions. Many of them will buy the beefed up version.
The trick would be getting access to offers targeted at these countries, but a major mobile ad network like MobPartner could easily give him some.
"...between July 2009 and October 2010, PageRage grew significantly, and was regularly garnering more than 1 million users per day, and generating more than $1 million in monthly revenues....by mid-July 2011, PageRage had grown to more than 4 million users per day"
In this case, however, there aren't 4M installs. We're talking about less than 300K installs. Facebook would probably not bother with such harsh tactics here.
[1] https://www.scribd.com/fullscreen/114953759?access_key=key-1...
[2] http://adexchanger.com/online-advertising/sambreel-locked-ou...
You're degrading the experience with less targeted and lower quality ads at the expense of Facebook's brand and perceived quality of service. The end user assumes the crappy experience is from Facebook itself.
How's this different from malware that injects/substitutes ads?
Banks hate poor people and we hate them back, so not many people have internationally valid credit cards where I live.
Other popular payment methods are mobile payment networks provided by the same companies that provide the cell phone service. It's a pre-paid phone service that lets you use your phone credit (that which originally only let you buy talk minutes and text messages) and transfer it to a different phone number. Lots of people accept it as actual currency, and you can even pay utilities with that.
all them got a smartphone, what makes you think they (the people) are not monetizable? Any reference/study about spend on apps per country?
You need an internationally valid credit card to purchase apps.
In my country, you can use those to pay utilities and even some taxes. But you can't buy anything from outside the country (or really, from anywhere that doesn't have cellphone coverage for that particular company), and you can't pay in foreign currencies.