Edit:
For those interested, this is my first app written in Swift, and also my first app using HealthKit.
I think HealthKit is pretty awesome and over the next few years, there will be a ton of apps using it in interesting ways.
Edit:
For those interested, this is my first app written in Swift, and also my first app using HealthKit.
I think HealthKit is pretty awesome and over the next few years, there will be a ton of apps using it in interesting ways.
In any case, congratulations on shipping code!
We really tried to pull back the features as much as possible. We storyboarded complex stats charts, reports, being able to add in data for missed days, etc... but all that adds to complexity and technical debt
It looks to me both apps target the same mindset, but with slightly different execution.
Streaks limits the number of tasks and adds pretty icons, plus HealthKit integration, while it looks like HabitList puts a bigger focus on the reporting side of things.
This seems like a good balance of todos. Why 6 instead of 4,5, or 7?
You can have less, but it encourages you to keep adding until you have six tasks.
It came from my own needs where there's a few set tasks I need to do every day in my own business. It's not that I forget, but sometimes I'm lazy, and this motivates me to ensure they all get done, each day.
Speaking of, I have Streaks on the toddler's phone with daily habits of things like reading, brushing teeth, helping clean up, listening well, etc. Very useful so far.
I use it for walking more, working smarter, reading more, etc. I find it very motivating. While on holiday, I changed "Work on side project" to "Choose the healthy option".
No other to-do app has stuck with me. I feel like this one works because it tackles a subset of the broader to-do landscape. Not one-offs, or dependent tasks but just regular things we all want to do more of or less of.
In any case, what does this satisfy that something like Habit RPG doesn't? I'll give you the "well, its simple" use case. Anything else?
I'm not familiar with Habit RPG, but yes, the simplicity I think is important.
That is something I haven't seen. I feel like such an old fogey.
My wife and I have a couple 'educational' games on our phones so we can hand them to our daughter on car rides, etc. When I upgraded my phone, we suddenly realized that our two year old was now the de facto owner of a Galaxy S4.
It's bordering on disquieting to watch a two year old navigate a smartphone as adeptly as someone 10 times their age...