Pixar’s Rules of Storytelling (2013)
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http://www.aerogrammestudio.com/2013/03/22/the-story-spine-p...
This one made me laugh. I hate it when stories violate this one
Their incredible technology is integrated into beautiful storytelling so that what matters is not the ray tracing, global illumination, server farms, petabytes and GHz:
It's the characters.
What's important is the soul of the product, the story, the character, the user experience. After all these years I am still amazed that so few people failed understand this.
There are different people. Most of those who are interested in gaming from those whom I know are interested in the story first. Naturally such people usually like RPG and adventure genres where story is the key element of the game.
[1]http://www.amazon.com/Creativity-Inc-Overcoming-Unseen-Inspi...
Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
Trey Parker and Matt Stone's rule for story telling : "Every new plot point should be connected to the last with either a "but" or a "therefore"."
Eg:
Cartman wanted to go to Casa Bonita BUT he was dick to Kyle and wasn't invited. THEREFORE Cartman fakes kindess to win him over, BUT Kyle sees through it. THEREFORE...
#14 (why must YOU found this business?) is one I use a lot to reality-check
She's right. We've been wasting out lives. Aw, To hell with cartoons. I'm going to do what I always dreamed of -- I'm going to write that sitcom about the sassy tropical fish.
Seriously, guys. They're well-crafted kids movies with predictably intervaled adult jokes inserted as a sop to the parents. The advice ranges from the sophomoric to the nattily aphoristic, but I can't see much that can be applied in a practical sense. "Make it better" sums it up just as usefully.
Cars, on the other hand ......
The weird thing about some of Pixar's better movies is that there seems to be a lovely short film at the core, and then it's wrapped into a forgettable Saturday-morning plot to pad out the feature length. Wall-E and Up come to mind as particular examples.