I Can’t Design in the Browser (2012)
sazzy.co.uk
sazzy.co.uk
The advantage with Photoshop is most things take a similar amount of time , so you're not subconsciously changing the design based on what's easy / hard , but just what end result is best.
Ultimately if there are multiple break points then I think each should be 'designed' , not just left up to the whim of how its turns out in css.
Depending on the goals of the project, that isn't necessarily a problem per se. One of the things we've been working on at my current employer is finding that nice balance between "amazing, interesting designs" and "not impossible to implement". What's fun is that if you get the balance right, design and development flow into one another so perfectly. Avocode with Sketch helps a lot with that, mind you.
Skype - people talk about their video/voice support but my friends don't even use that, just the chat UI is better. (Or was - these days Slack is displacing it for the same reason)
Uber, if you count them as having won yet. There are plenty of competitors with the same functionality (at least here in London), I think the incredibly beautiful website is a big part of what's keeping them on top.
Much like the author of the article, I find that designing in the browser doesn't use the right parts of my brain. I don't just mean in the sense of decoration.
Wireframes are good; just give me a thick marker and some pencil (or a dry erase board) and i'm set. Sometimes you need to bring photoshop in, but rarely for concept work, more to produce parts.
Also, where / when you stop designing is up to you. If you're not satisfied with the way things look, how you got there is not to blame, not enough iterations is. Start with a solid foundation and add nuances from there, instead of trying to build a full scale house out of paper.
What you do next is up to your preferences. I think it is worth it to transform your sketches to wireframes. In most of my cases that was still a more open process than fitting the sketches into CSS directly - especially if you have designers, business people and coders involved.
One possible solution for wireframing that was already available in 2012 is Illustrator or InDesign. Both have global colors, symbols for reusable content and are vector-based so you can scale it for your responsive designs.
There are less good ressources on wireframing with Illustrator, but I found these two most helpful:
- http://www.designsprint.net/ - http://design.tutsplus.com/articles/10-tips-for-building-wir...
The exception to that being something that is mostly serving as a static content/advertisement/landing page etc... A lot of the time people will try to go too far outside the box.
That said, I also spend a lot of time dealing with software that anyone should be able to use... this has lead me to the firm belief that if you try to make something idiot proof, they will only build a better idiot. It doesn't mean that one shouldn't try.. but it does mean that sometimes you shouldn't stray too far from convention...
Also, most programmers make lousy interfaces left to their own devices...
If you're a designer using Sketch, I would love to hear your experience with it, and also any thoughts you have on how it has influenced your workflow.
I don’t use the CSS export however, and I still use Illustrator or Photoshop for SVGs due to superior export options.
I actually learned a few tricks from my colleague who has a great Photoshop workflow, and Photoshop really can be whipped into shape…
but Sketch is already so close to the mark straight out of the box… but without the bloat Photoshop has acquired over the years as the industry standard for everything.
Plus, it’s the simple things — the color picker, how it handles border radius, the fact you don’t need to worry about layer management, etc.
I'd love to hear more about this. Do you have any links describing some of the tricks you and your colleague used to improve your Photoshop workflow?
In a way it's like using Photoshop in that the nuances of the language don't really impact the plans at the time, though losing the prototyping can be annoying. But this metaphor does break down because I think the problem she illustrates is far worse.
A critical step in any design process is experimentation, which typically involves bouncing between sketches, high fidelity mockups, content strategy, structure and user flows, and evaluating technical opportunities/constraints.
That said, I think the underlying ideal is about embracing the web for the medium that it is — and not a digital incarnation of print/graphic design. Which is fair.
I can see there being some users here (including me) who would think that's actually a good thing... unless your goal is to make an extremely artistic site.