Show HN: A mathematical solution to any Game of Life variation
github.com
github.com
There some very powerful simulators out there, but Life is not just a mechanical exercise in simulation. There are also some lovely theoretical results that are of course independent of simulation.
By identifying the GoL to a set of functions, find an implementation of a variant of GoL is like solving an equation where you are looking for the right functions.
That is why I am preparing a demo that is a little bit different from the classical example: an Hexagonal Game of life.
This is a first minimum available working implementation: http://g14n.info/games-of-life/example/hexagonal/
Enjoy!
However, it seems like the title might be a bit too much for what the text really is.
For example, if your neighbor function returned edge+vertice neighbors, if you wanted to accurately show the space as homogenous sized cells, on a 2d screen, you would no longer be able to show a grid of squares, a different tesselation or complex surface would be necessary.
Literally the only thing that defines space, which is primitively defined by the derivative of neighborment, is what interacts with what. Food for thought if you do like to ponder about this universe :-)