Super Mario Bros. 30th Anniversary
mario30.nintendo.co.uk
mario30.nintendo.co.uk
Those moments growing up were the bane of my existance.. Super Mario Bros was the first game I ever fell in love with.. To this day, even with modern gaming and modern graphics. Super Mario Bros still holds my attention longer than any of those games ever could imagine.
Here I am sitting at my computer having just turned 30 years old 5 days ago, and I see this. My childhood friend just turning 30 years old too. I can't wait to introduce my daughter to the wonders of Super Mario Bros, and I will do it on the same Nintendo Entertainment System that my mother bought me and my sisters in 1985, that I've kept this whole time and still works flawlessly today.
This is what worries me about modern gaming's "Day One patches" and other games released on disc in an unplayable state. Sony and Microsoft are going to take down those update servers someday. Will I be able to take DriveClub out of the closet in 30 years and play it on a PS4 purchased off eBay? I doubt it. And thanks to DRM & Friends, the patches will never be distributable by 3rd parties.
Care to expand a bit? This sounds quite interesting!
In Nintendo's defense, this is their general customer support number that just has never changed and it's not meant to be just for the NES. But they do get people who ask about the NES and do help with issues still.
http://en.wikipedia.org/wiki/Nintendo_Entertainment_System_%...
And, independently from that, the prolonging of copyright needs to stop.
People get so excited about "modernized ports" of the old Mario games... but Nintendo has already made them, with new levels! (I should also mention that Mario 3D World is everything I ever wished for while playing Mario 64.)
Only if you play it on a CRT TV. Games from that era look terrible on a modern HDTV.
The first game on the PC that came close to matching that experience was Commander Keen, which was, what, 1991? 6 years later...
https://en.wikipedia.org/wiki/Commander_Keen#Creation_and_de...
I really don't consider Mario games interesting until Super Mario World, unless you have an emulator with save states.
*though the graphics and mechanics are the same and I'm sure that's what you meant. I'm a big fan and it bugs me that I can only play those levels through MAME.
See https://en.wikipedia.org/wiki/Mario_Bros. and https://en.wikipedia.org/wiki/Super_Mario_Bros.
Edit: OK, seems like I was wrong :-)
https://www.youtube.com/watch?v=NcRHqfBhTh4
It really does look quite a bit harder.
Most games that originated on the arcade and later became console games were usually ports. However, in the case of PlayChoice 10, all of these games originated on the NES, and were "ported" (but mostly unmodified) from the NES.
So when sehugg thought they were playing an arcade game, they were actually playing a (slightly modified) NES.
Mario Bros. arcade was ported to the NES, and it was modified. [1]
There's no platonic ideal that makes an "arcade" game vs a home system. They come in all shapes & sizes of cabinets. Some take coins, some take cards, and some are kept on free play to keep kids from running around a restaurant screaming.
I'd say the only real difference between an arcade game and a home game is where they were meant to be played.
http://www.mariowiki.com/VS._Super_Mario_Bros. (You need to manually add the trailing period, HN is stripping it)
That video you see, with the switching between games? Noticed that the blocks have a drop-shadow? That's because it's actually a Mario Maker level!
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--------------- THANK YOU! -------------->I finally had to check with a calculator and that's when I realized I skipped 2005.
This same kind of thing happened to me on that clock problem. Why does this happen?
Wait... what? They're like 4 months early.
If I could buy an iPhone with a hardware keyboard I would be extremely happy.
I suspect we shall not be seeing a Nintendo-approved Mario platformer on iOS or Android anytime soon. Seems like it would just undermine their hardware sales.
I don't understand the obsession people have with Nintendo releasing their games inside Apple's walled garden.
Nintendo already releases really great games, on good hardware specifically designed for playing those games. It's widely available, designed well for it's intended purpose and priced very competitively (32gb iPod Touch is $250, 32gb Wii U is $300 but also usually includes a ~$50 game).
They also sell a reasonable back-catalog of their older games. Their Wii U hardware is backwards compatible with nearly everything they've ever released (hardware-native compatible with Wii and GameCube, software-emulates N64, SNES, NES, GBA, DS, etc).
Nintendo isn't perfect by any means. But their setup right now is pretty competitive, and their hardware has been intelligently selected and priced.
Nintendo might gain a little bit of sales by jumping into iOS, but they'd loose a lot too -- way more than most people might realize.
To undermine your own brand like that by creating a shitty user experience and making the thing you have that is special into a cheap commodity makes no sense.
Nintendo's hardware right now isn't awesome (battery life on the Wii U GamePad is crap, etc.) but it is good enough to make the latest franchise games fun and playable for the family.
All else being equal, I'd rather have Nintendo games on my iPhone than pay $1 for a 3DS or a Wii U, simply because I always have my iPhone.
The problem, of course, is that all else won't be equal. Business concerns aside, the games are unlikely to be very fun on a touchscreen. Every fast-paced touchscreen game I've played has been an exercise in frustration and I don't think Nintendo can overcome that.
But if a person hasn't figured that out, or thinks Nintendo can overcome it, then it's pretty reasonable to want their stuff on iOS (or their other mobile platform of choice).
The closest functional analogue to a portable game console is not a smartphone, but a tablet. And while it's very fun to browse the web or watch videos on the couch with a tablet, even the best tablet games are no where near as engaging as the average portable console game.
Nintendo of Japan did a series of commercials to demonstrate this, showing Japanese celebrities relaxing at home, curled up on their couches, playing 3DS by themselves while thinking out loud to the audience. Another featuring the branding of a big pop star, and I'm sure there's many more that I never saw. AFAIK, Nintendo of America hasn't tried to market the 3DS to adults at all, and it's really not doing justice to the cross-generational appeal of many of their products.
- 3DS owners always have their 3DS, and don't usually own any Apple product, except rarely an iPod Touch. Why? Because they're Japanese schoolchildren, sitting around at recess battling one-another in Pokemon or somesuch. iOS doesn't fit anywhere into that picture.
- Likewise, the Wii U is still one of a long line of "famicom" (lit. "Family Computer") products. All the software written for it is written to encourage local multiplayer, with game balance choices made to cater to family members being those multiple players—thus why the "randomness" of items in Smash Bros, the rubber-banding in Mario Kart, etc. They're games that let younger and older siblings, or children and their parents, have a fun experience together even at disparate skill levels! Again, this isn't something that translates away from the "everyone sitting in the same room", so doesn't do well on mobile where everyone in the family would be expected to own their own iPod Touch or whatever else.
It's reasonable to want it, I guess, but it's not reasonable to expect Nintendo to provide an inferior experience to players that also undermines their business.
Thing is, while an iOS Pokemon game would do gangbusters, would it be able to top the 10+ million copies at $40 a pop that Pokemon games (released almost every year these days, it seems) regularly clear, given that they'd have to cut the price considerably (or even make it "freemium") in order to sell to the typical iOS user? And even if it did sell better, would it be worth killing off what is arguably the main driver of 3DS sales and taking an additional corresponding hit on other, unrelated 3DS games?
Unless Nintendo goes totally bonkers, I think their iOS experiments are going to be limited to smaller puzzle titles and the like that fit into the existing "freemium" mold well, making a quick buck and advertising their bread-and-butter properties simultaneously.
I need to be able to feel the buttons as I'm pressing them.
I would truly love to see Nintendo move towards a more open (in terms of platform) space... I don't know how much they make on hardware, but if they released a bluetooth controller that combined with software for iOS/Android could be a boon to their back catalog sales... though sharing 30% with Apple/Google is probably what keeps them away more than anything... not sure how open Google would be to a reduced sales rate given their size, I know Apple would be unlikely.
I know Nintendo has partnered with DeNA [1] to build mobile apps, but I hope they remain mostly disconnected, and that Nintendo remains focused on continuing to build games for handheld and home consoles.
[1] http://techcrunch.com/2015/03/17/nintendo-s-long-awaited-ste...
Then there was the educational game market, with Nintendo licensing out Mario characters to Software Toolworks and others to produce educational PC games like Mario Is Missing and Mario Teaches Typing.
Then there was the CD-i but I'm not really counting that since it was the remnants of a deal to produce a SNES CD add-on.
I don't think this is going to be a move to mobile phones -- even though it's a money press to pivot from hard-to-produce good console games to shitty in-app-purchase-laden mobile-phone shovelware and that's just what Sega and Konami are doing. I think they will use mobile software to supplement the console experience. Imagine booting up a Pokémon Garden app that lets you check on the health of your Pokémon when you don't have your 3DS with you.
It's funny how limited these things were, yet I'm more immersed than Crysis or GTA. Maybe a psychology/nostalgia. But even these accounted for, I'm amazed that people were making fun toys out of such constrained hardware. It's all stupid and bare, but a bunch of invisible blocks gives big surprises. A tiny palette swap and you're into a secret coin-filled cave. It's like stories, a few words trigger your imagination better than pseudo realism. It's also a bit relativist, in 85 it was the best medium so we'd never question the visuals, and would go along with that adventure. Until SMB3 quality leap, the SNES etc etc. A recurrent question of mine nowadays is how low can you go (cpu/ram/colors) and still make a special gaming experience. Back in the days that was the art.
Of course, this is mostly rumour at this point. Interested in seeing what the Nintendo NX turns out to be.
Where are you seeing this? I only saw a progression of the Super Mario Bros. games over the past 30 years. Nothing (that I could see) hinted at moving in this direction.
If you're referring to the hand drawing the board, this is more in reference to forthcoming Mario Maker title for the Wii U:
http://www.nintendo.com/games/detail/i7YeZxnWhEFX6ST-sLdUBGm...
The graphic with "Jointly develop and operate a new membership service that encompasses smart devices and dedicated video game systems" in the centre.
Here's another source for the image I'm referring to: http://www.vg247.com/2015/05/08/nintendo-rewards-pc-nx-wii-u...
Here's a direct link to the image: http://assets.vg247.com/current//2015/05/30l.jpg
In practice it wouldnt really work, the rock-paper-scissors battle system couldnt be rebalanced for online PvP, but it sure is fun to think about the chaos that would ensue if they tried it.
It's funny, I've had no problems staying away from video games for 20 years but I'd jump at the opportunity to play Super Mario Bros 1, 2 & 3 on iOS.
On the second point, there was 'recent' news about Nintendo bringing games to iOS, etc.