The end user never sees the raw video in this case so that's not a requirement -- they're generating lots of synthetic stereoscopic views for the user by post-processing the video and accounting for depth.
I'll be interested to see what data they're sending to the video player to provide both stereoscopy and 360-panoramic video at the same time. The methods I can think of offhand require real-time pixel-shuffling to assemble the proper view during playback but maybe they figured out something else.