The market for most types of human labor is soft in advanced economies, and getting softer. We don't grow the economy by assembling a huge workforce to do/build something, we grow it when (relatively) tiny teams build a new tool, create a new market or disrupt an existing industry.
One could argue that there are lots of projects out there that could use people to do physical labor. My response to that is that it has become extremely expensive to employ workers in physical jobs in the US, due to declining health of the general population (obesity, etc) and the overhead of things like disability insurance/worker's compensation. Since the US has essentially no social safety net to speak of, the primary source of welfare ends up being workplace injury-related benefits. This produces a powerful secondary-gain situation that incentivizes injury for those who work physical jobs.
I don't think people intentionally get hurt of course, but rather when they do sustain an injury it becomes economically advantageous to prolong it as much as possible since the job is hard and their pay for working is so low. Usually it's the only way for menial laborers to get a paid vacation, and (sadly) getting permanent disability benefits is like early retirement.
I'm not advocating for getting rid of those benefits, but rather changing the incentives so that working pays more, everybody gets some form of paid vacation, and that there are safety nets/alternatives for the poor. We need to recognize that our economy simply needs fewer people working to function (I don't know if the basic income is the right solution, but it could be).