A Game of Clones: Video Game Litigation Illustrated
adlervermillion.com
adlervermillion.com
The pirate developer had copied the whole game wholesale, using the assets from the PC version, and presumably hoping to trade on the name recognition of it. He'd done a pretty good job too, it was getting good ratings. I suppose it was making a bit of money from ads and in-app purchases.
I had to remove links from Wikipedia and I used the forms Wordpress and Apple provide for copyright and trademark infringements. He took it down from the app store following that.
Many of my older games have been cloned in gameplay and in almost exact copies of graphics, musics, and title, but this was the first time someone made a pretty legitimate looking port to a different platform.
As I wane nostalgic for this titles I have often wondered if I could convince X developer to let me port their old game to a new platform in agreement for a profit sharing agreement. All of the risk would be on me for putting in the work, but I'm not sure how to go about this.
I certainly would not just copy someone else's game wholesale though. As someone who creates games myself that is just a shitty thing to do.
Especially since the publisher has been sold to a megacorp who no longer care about me.
Interesting that intuitive controls are typically not copyrightable, yet it sounds like intuitive UI elements are.
Also, it seems the rules for what is copyrightable are very different from what is patentable (see: slide to unlock). If Capcom had patented "method of simulating fighting moves with an 8-way joystick", like it or not, I'm guessing things would have gone very differently.
> The court also filtered out unprotectable game mechanics. Using a six-by-six game grid is not an expressive choice. “A grid that is too small would make the game trivial; a grid that is too large would make it pointless.”
I find this an interesting contrast with the fact that Tetris' tetrominoes are considered expression. As the blog points out, the game would be far too easy with triominoes but far too difficult with pentominoes. I don't know that much about copyright law, but I wonder if that part of the Tetris decision just boils down to the opinion of that particular judge?
"Games aren't copyrightable" was my previous assumption, but actually it seems to be the case that the reality is more nuanced.