Time, People and Money: Exactly Why ‘Hardware Is Hard’
medium.com
medium.com
It seems a little duplicitous to me that they presented this concept as largely complete at the start of the IndieGoGo campaign and then turned around and started crowdfunding again. I know, they're saying "we're making the product better! It will ship so much cooler!" So what? You said it was plenty fucking cool up front. I thought it was plenty fucking cool up front! But I'm really frustrated as a customer - I felt a little bait-and-switched.
On top of that, it kind of bugs me that Senic seems to be focusing a bunch of their energy on writing a ton of self-congratulatory blog posts instead of getting product out the door. Sure, they went through this really hard, grueling design and manufacturing process to get to where they are. So what? They haven't moved the dial on their total users at all in doing so.
/rant. Mostly frustrated that I haven't gotten my Flow/Nuimo/whatever it's called yet.
We shot ourselves in the foot by paying for tooling for castings before we'd validated it beyond 3d prints. It ended up having minor flaws that we couldn't fix because it required adding material to the tooling, which isn't something you can do easily. If we'd had somebody on the team who was the sort of guy blowing shit up, setting stuff on fire, and making aluminum ingots in a homemade forge when they were 16, I'm confident we wouldn't have screwed up in such a basic way.
Its one of those 'truths' that are so true that people just don't want to deal with it: you can upgrade your software within seconds, but it takes - at least - a few minutes (if you're lucky) to upgrade your hardware.
I've also worked for hardware companies, over the years. Hardware is hard because you're pushing atoms around. Not electrons. The difference between the particles is reflected in the difference between the kinds of engineers: you can express, in words, mere electrons - in seconds. But it takes a lot longer to make that same expression in hardware.
>>>We shot ourselves in the foot by paying for tooling for castings before we'd validated it beyond 3d prints.
We need better tools, and this is pretty clear to the hardware engineers who are trying to bring the design and production of hardware products to the same level of software.
Imagine if, one day, we can build new hardware near-as-rapidly-as new software. In many ways (e.g. OpenSCAD: http://openscad.org) we could compile hardware components as simply as we can software.
When the gap is closed, we will have a new class of society: simply, wizards.