Interview with Michael Fogus
blog.fogcreek.com
blog.fogcreek.com
struct SLevHeader {
uint32 mUnknown1; //always 0?
uint32 mUnknown2; //might represent a bank or collective size
uint32 mNodeCount; //28 bytes each
uint32 mPlaneCount; //40 bytes each
...
I remember picking filetypes apart by browsing through C header files to 'steal' images and sounds from games.Which brings me to my question, how did developers manage revisions and migrations of datafiles and code back then? I'd love to hear about some homegrown tools. These days you could just store all the parts of a WAD file in a SQL database!
http://cbloomrants.blogspot.se/2010/11/11-19-10-games-withou...
I love Pilot pens, anyone have an idea of what he would have done to it?
Probably that. Take mont blanc refil, put in G2. I have one on my desk and it works wonderful for the 8 words I write per month.