I'm impressed, because there's a real tendency within QA culture to say "the ideal is all the things all the time, we're the gatekeepers," which has forced quality into a bad all-or-nothing situation. We all know intuitively that it's not all needed a lot of the time and the success stories are clear, so the trust in any of it is undermined. So then you get a dev culture saying "QA is unnecessary, we can handle all of it," which is generally true at the beginning but can send your company off a cliff if you don't manage transition.
The sad part is that even once quality processes get around that, the all-or-nothing attitude leads to a pyrrhic victory. Quality teams still end up only doing what can be afforded (because math) but everyone thinks they should be doing more. That leads to the pervasive opinion of ineffective quality teams. And, unfortunately, the scramble of trying to do everything at once (and therefore mastering none of it) often makes that a self-fulfilling prophecy.
And I love that it stresses that QA is about hedging bets. Bugs get out, period. The gatekeeper attitude is what leads to the do all the things attitude in the first place. "At any cost" is generally a bad way to strategize.
As for this chart, I'd have added exploratory/informal to seed B2C--exploratory is biggest bang for buck for finding new bugs, and incubating products are -all- new bugs--but I suspect they're lumping what I'd have recommended under dogfooding.
So yeah, very nice. Of course, the best thing to do in any situation is consider the context of your company, product, and market. Think about how maintainable it really needs to be and what would cause the most damage: losing customer money, leaking their data, embarrassing you in the market, eroding their trust. Are there only a few customers to lose or are you mass market and can afford a round of sufficiently obscure failure?
Those are the things to prioritize when you start picking your battles. But this is such a great set of guidelines for where to start that conversation.
(Edits for typos only)