Automatically Mimicking Unique Hand-Drawn Pencil Lines (2009) [pdf]
citeseerx.ist.psu.edu
citeseerx.ist.psu.edu
https://jakevdp.github.io/blog/2012/10/07/xkcd-style-plots-i...
Never heard from any of them, even after several tries. Rather disappointing - usually people are jumping with joy that others have read their work and will jump at any chance to send material (I know I am). I don't know if they thought they could make a product out of it, but if they did or tried, I've never seen or found it.
That said, what I found missing from the research was a comparison of this (highly computationally intensive) statistics-based line rendering with other, move naive (stochastical) but (much) faster line drawing algorithms. It's not hard to come up with a modification of Bresenham's algorithm that adds some (Perlin) noise to stroke width and color intensity (as a proxy for pressure), and which produces (in my subjective, anecdotal judgement) a lot like hand-drawn strokes.
(I realize my first paragraph puts a moral imperative on me posting a link to my code of this, but alas my two evenings of work on this were wiped away when I thought it would be a good idea to experiment with using Scons as a build system and then accidentally switching the order of two arguments somewhere, causing my .cpp file to be overwritten with an empty file).
I hope that has taught you to use version control.