Development Journal for Price of Persia
jordanmechner.com
jordanmechner.com
I found the journal to be an incredibly revealing look into what game programmers, and arguably many other programmers, go through. Really makes me wish I had documented some of my earlier forays into programming just so that I could go back, read, and remember.
It's also sparked a bit of intrigue in me that I haven't felt in a while to revisit game development. I toyed around with Dark Basic and Blitz Basic back in 2001 and really haven't touched anything since.
As others have said, great find and I would love to read more from other programmers like this and like ones from Carmack recently posted on HN.
Everyone in the office has been playing a lot of Tetris – a Russian submission for the IBM PC. It’s a classic, like Breakout. But I don’t think Broderbund is going to publish it. The knaves.
October 31, 1986
I beat out Ed and Steve for the #1 spot on the Tetris high-score list.
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Thanks for this link, great reading! my best friend had a pc and prince of persia (and karateka) when we were young, great memories...
Classic.
(The lineage of the concept is more complicated than one game borrowing from the other, however: The journal entries show that another coworker, Tomi, suggested the dark version of the player, while Robert suggested creating the dark version by jumping through a mirror.)
It does have a happy ending that the PC market started to kick in, but man.
http://www.bestoldgames.net/eng/old-games/prince-of-persia.p...
use dosbox (http://dosbox.com) to run the exe. This brings back childhood memories. Learning how to use the command line to play prince on a 386.
The journal really motivates me to start writing my own. I would help me to clarify my thoughts and keeping my goals in mind..