> Jak & Daxter the whole engine was lisp based.
Only when "the whole" is defined to mean "the object scripting."
http://www.psxextreme.com/feature/45.html
"The final game engine has about nine different renderers, each is optimized for its specific task."
http://c2.com/cgi/wiki?LispInJakAndDaxter
"GOOL was used to control objects in the game"
Jak II had apparently the most of GOAL:
http://lemonodor.com/archives/000610.html
"Of the 1.2 million lines of code, roughly 900,000 lines are written in GOAL."
Still that leaves 300,000 lines which were certainly the most low-level and performance-sensitive ones.
The 900,000 lines aren't exactly "the Lisp," but that custom language, developed using the commercial Lisp, but I admit it's certainly an engineering achievement.