Prototyping a 3D light field display video projector array
gl.ict.usc.edu
gl.ict.usc.edu
It's interesting to consider how such displays would require a different approach to video creation and viewing. Notably, how many viewers can share one display? A single viewer with a television-sized display will experience immersive stereoscopy. The video can be prepared as a window, and incite the viewer to lean left and right to get different perspectives. As you add more viewers, the display's multiscopy becomes less and less interesting, though I imagine it can remain so, in the same way that theater has more dimensionality than cinema.
Also a semantic nitpick: in the overview they call it "autostereoscopic" but I think "automultiscopic" is more explicit, and used in existing literature [1]. The reasoning is that, for example, a creature with more than two eyes would still get a different perspective for each eye, so there's nothing inherently "stereo" about the display.
[1]: http://web.media.mit.edu/~mhirsch/hr3d/taxonomy.png (from http://web.media.mit.edu/~mhirsch/hr3d/)
Or would it look more like a 3d TV, a window on the wall that has the appearance of volume, except with this research you can also move around a bit and the object changes as expected?
Edit2 (ignore previous edit): Another advantage is that you gain the ability to focus your eyes (each eye) at the correct depth for the object that you're looking at. With 3D TVs, each eye has to focus at the depth of the display all the time. The only depth cue is the angle between your eyes.
http://web.media.mit.edu/~gordonw/CompressiveLightFieldProje...
Similar concept optically (as far as I can tell, it's not really my field) but solves some of the practical implementation issues (particularly the one-projector-per-pixel problem).
For a while I was looking at building a basement with a "picture window" which was really just a view from the floor above ground. "Normal" displays don't simulate a good window experience, a curved display can give a decent simulation if you don't move (and that is what they do in flight sims as you are constrained to your seat), but a light field simulation would really give you the feeling you were looking out of the window directly, even when moving around your point of view.
It could be interesting to do multi-user individual-perspective shutter-based 3D, but you'd need to run at a really high framerate and you'd probably have brightness issues as each eye would only be receiving light for some smaller fraction of time.