Gameloft scaling back Android development in favor of iPhone
reuters.com
reuters.com
Unsurprising, as I just checked the android market and their site, and couldn't actually find any of their games for sale! No product results in no revenue. Now, maybe there are good reasons they're not shipping on Android, and an article about that would be really interesting to read. But this article is just a hit piece, sorry.
The likely reason is that Android doesn't yet have the critical mass behind it to make development profitable and Gameloft overestimated the speed of adoption to begin with. If enough Android handsets were out there, I think the criticism over the Marketplace and handset inconsistencies would be secondary to profit.