Canabalt: iPhone Game
canabalt.com
canabalt.com
Days spent making Canabalt: 5 (long ones)
Hits on my server: ~2 million
Hits on other major portals: ~2 million
Estimated hits on crappy portals: ~4 million+?
Hits on my server from twitter: 50k+
Best Referrer: Stumbleupon
Money from donations: ~$500
iPhone sales: can't say but good enough!
Top App Store Ranking: 37
Bandwidth Bills: $1000+
Top legit score I've ever seen: ~30km
My top score: ~8km
Resolution: 480px x 160px
Initial Piracy Rate: 12%
Current Piracy Rate: 25%
Inspirations: Half Life 2, District 9, Banlieue 13, Another World/Flashback/Prince of Persia, War of the Worlds (book, not movie)Trivia: I never finished drawing the space ship that flies by since it is barely on-screen for more than a few minutes. Sadly, multiple screenshots have captured it in all its under-realized sloppiness.
I think that it would be ok for an app to verify that the app is not pirated and then lock the pirated people out of the expensive use case.
So you're right: they're not your audience to begin with.
I'm amazed by your team's work. you're now bookmarked and on my 'check back often' list ;)
i'm looking forward to checking out flixel when I have some time.
keep up the great work.
http://www.flickr.com/photos/flashbangstudios/4069363572/
(I'm the goon in the top-left of the frame)
What's this based on? I've tried StumbleUpon ads before. The bounce rate is insane. Approx 99.5%. It's basically useless for anything other than real-world load testing.
BTW, Reddit's new self-serve ad system is awesome. Dirt cheap, quality traffic, commenting on the ads to talk with your customers directly, and general Internet Bonus Points™.
Something almost happening is surprisingly compelling. Slot machines are a very pure implementation of this idea; if they just showed you all three symbols immediately you would never have that sense of something almost happening...
See:
http://en.wikipedia.org/wiki/Flow_(psychology)
Also Raph Koster's book A Theory of Fun
I would have liked the difficulty level to remain low for a longer period of time. Also, it would be nice if there were other obstacles. After about 20 seconds of game play, it got pretty damn hard (read fast), and I wasn't able to memorize landmarks, which is crucial in fast pace, side scrolling, platformers.
http://itunes.apple.com/us/app/dropzap/id338490375?mt=8
How should I market it?
(Demo video: http://www.youtube.com/watch?v=1ub6gCU03iE )
1) Get a more pleasing set of sounds. The high-pitched screeching you are going with currently when blocks blow up is torture for me. I like the sound when you die, however.
2) Make a game-mode for the beginner where it is easy to figure out the game mechanic. I died within a few rounds each time I tried. (Start with all little red block or whatever...) Make this auto-start the first time the game is opened.
3) Moves are too clunky. The blocks move to the side of the screen too slowly after the user presses a button. I would make this 3-4 times faster, or just eliminate it. Blocks also maybe fall a bit too slowly-- I would eliminate the pause before they fall.
4) There is too much visual clutter on the screen. Its nice of you to show the time and battery life on top, but this clashes with your application. Also, the colors of the score, and "Menu" "Help", etc. all clash a bit.
Good luck-- I think you fundamentally have a good game, and with just a bit of a nicer interface, you could do very well.
I agree with the other poster that the bar on top with the battery/time is distracting. The menu fonts seemed a bit non-standard to me. The blocks seem a bit simple, could use some extra glow or something.
Keeping the high score on the top is a nice touch to encourage self-competition. The big combos are what make you want to come back for more.
It was kinda hard to figure out the "combo" mechanics at first (which blocks shrink when one disappears and a column falls down). There was nothing in the tutorial about this.
Regardless of the nitpicks, it's fun. I'll definitely play it again.
Also here is a link to the game in itunes http://appsto.re/canabalt