Video game execution watched by 325K players
theguardian.com
theguardian.com
To those familiar with Guild Wars 2, that's not remotely how Guild Wars 2 works. The hacks occurred in the World vs. World area, which is one of the designated PvP areas of the games. The hacks only bypassed player stronghold defenses via teleport, he didn't "make off with all the loot."
More info: https://forum-en.guildwars2.com/forum/game/wuv/Blacktide-Thi...
Note that "public executions" were also a tradition in Guild Wars 1, where the game's "god of death" killed those caught selling gold: https://www.youtube.com/watch?v=9B6bZSpQHxU
I guess the difference is normally players are simply banned and maybe a forum post lets everyone know if the player was famous, instead of an admin logging in, removing gear, suiciding and then deleting the character and then banning the account which is 100% for dramatic effect. I guess this was congenial for the 'journalist' who likes to use dramatic effect in his titles himself.
Is there?
I would expect the developer to patch the server/software instead of killing the character for all to see. If the player is a 14 year old Italian, living in Napoli for instance (where the mob is stronger then the state) he just learned about a code of conduct that might stuck there throughout his lifespan leading to some seriously fucked up situations (because real world crime repercussions are different). Some people are seriously hooked up in online gaming. Some of them are kids for Christ's sake.
What this company did here is plainly ridiculous. You don't respond to bullies with bullying if you don't want to promote violence. If you respond violently (by humiliating your opponent) you are effectively promoting violence and unethical behaviour, although indirectly.
Closing the account and making a statement would be more than enough. What I see here, is just an 'ego' hurt... But the developer's and/or security-whatever-officer's ego should be feeling more for the 'problem' than the 'messenger'...
Since the whole narrative of the game is combat in the first place, with thousands of virtual deaths per hour, you could say it's appropriate in context. It's also arguably more fun - and that's why people play.
This is somewhat tangential, but research on the influence of video games on behavior has been showing that games can and do indeed have measurable effects on behavior and mood. It's quantifiable; it's certainly not as strong as Jack Thompson (woah, nostalgia) would want you to believe, but it's there. From what I understand, the long-standing rejection of this idea by gamers is a consequence of cognitive dissonance.
http://psp.sagepub.com/content/early/2014/01/22/014616721352... http://www.sciencedirect.com/science/article/pii/S0022103113...
What I have problem with is the stance of the admin/dev/supervisor/whatever towards a user who fund and exploited a bug.
Humiliating publicly a game character was never in the context of the game. The character didn't lose a battle, the admin took over the account by force and eliminated the character, then he published the video for other users to see. Imagine if the death sentence in the US was not an electric chair but a Colosseum-like show with lions eating men alive, broadcasted on national TV. They were going to die anyway, so why not make up a show, use the money for ... I don't know, public education/research? :-) - would that make the action appropriate/ethical/understandable?
This is not another virtual death otherwise we wouldn't be talking about it, would we?
Except this isn't real death. It's a game! The fact that you're having so much difficulty distinguishing between the two is a little worrisome.
We're talking about it now because someone in the media reported it. Sometimes importance is an effect of media reporting rather than a cause.
But, it was a nice job equating virtual pixels with real life death. Do you have similar views regarding the fact that I just had to torture an NPC with an electronic prod?
err... its a game where violence is the norm right.. or am I mistaken?
The admin can do whatever they want with abandoned property.
Also, there's no such thing as bad press. The player in question is now infamous for this video, which I bet they see as a silver lining at worst; more ego-boosting than the hacks themselves at best.
(I say this as someone who, in my early teens, was on the receiving end of a banhammer or two on sites I really cared about; I probably remember these instances relatively well because they invoked strong negative emotions in me, which I guess isn't good, but they also made me introspect and resolve to be more mature in the future. Never cheated in video games though.)
It's about customer retention. I personally know a bunch of people who have quit games because of cheaters. I personally quit GW2 due to a flyhacker. By humiliating the cheater the developer has appeased the person who's day they ruined, potentially preventing them from uninstalling the game and never returning.
The developer effectively put power back into the hands of the thousands of people who were cheated by that one person.
It would be an interesting conversation but without data to back up each claim, we're just writing a romance here.
Some of them are just inescapable boxes; some of them look like jails; some are combinations of parkour and slow-blocks ("soulsand" and cobwebs, for example) so that the player can escape, it just takes skill and time to do so.
It's a videogame. Geez!
We're talking about "sexist" games conditioning kids that women do this and men do that, etc. How about a game conditioning kids from a young age that executions are OK, something lots of societies frown upon?
I don't contest that video games can have an effect on people and especially children, but this just seems so tame in comparison to what else is already out there.
Please write to Human Rights Watch about my situation*
* It happened during a game of Monopoly.
But its pretty funny, and as a PR stunt for Guild Wars, it certainly works as intended.
It might raise some moral questions, right?
Well, in the same way slavery has been abolished in the US (well, after taking like another 100+ years for Jim Crow laws and seggregation to end in their official form), and such things leave a bad taste in people, other countries have also abolished the death penalty, and see capital punishment in a similar light...
I think a game may incorporate any otherwise illegal or immoral acts without itself raising any moral questions, to the extent that we don't see the actions in the game paralleling actions the player would otherwise commit IRL. Mass murder in a video game isn't seen as soothing the yearning of millions of otherwise mass murders, so there's very little moral angst. Of course it may cross some gray line which makes it hate speech and illegal to sell in certain jurisdictions, but otherwise you are free to not buy it, or organize a boycott of it, and to a great extent this is already happening and perhaps even to some extent actually reducing the commercial market for such games.
To the extent that indie or non-profit games integrate objectionable material, policing the game is no different than policing what I write in my own journal. We do certainly regulate the sale and in extraordinary circumstances even the possession of such material.
You need to WP (way point). It costs a negligible amount for most player and is instantaneous (sans load times). In towns, like in this case, it's free. They cover all maps, and are normal two minutes or so walk apart from each other. In the videos, the character would literally have been alive and where he was in less than a second at no cost.
If you're in combat when you die, you're armor will slowly break (after numerous deaths one piece eventually will). This is free to fix and not a difficult NPC to find. Aside, falling to your death when not in combat will not cause this effect.
Another point to bring up is that players are falling to their death nonstop everywhere. The game has hidden areas, "jumping puzzles" and generally encourages players to make risky jumps just for the fun of it. Seeing a player fall and die, even in the middle of a town, would go fully unnoticed unless maybe by a few who might resurrect the player on a whim.
Finally, I didn't see anything of real in game value on that account and the player only had one other low level character. I'm guessing they purchased it during the resent 75% off sale with the sole intent of hacking. Further, it was probably an alt account that the person was expecting to get banned eventually.
In other words, the videos doesn't really show in game value being destroyed or lasting damage being done as punitive cruelty. Rather, it's a just a funny twist on the normally mundane task of banning. This scares no reasonable player and, rather, actually is reassuring to know they're dealing with hackers.
Really? I think if I were to ask anybody I know this question they would straight up laugh in my face.
I don't really think making the ethics of an in game execution a big deal is really the right tact though. Aren't there better things to do?