Four Years of Success and Failure on the App Store
medium.com
medium.com
Besides that, these days one needs to setup social media presence, monitor that, be active there as well. And the whole thing of coding, design, marketing... Is these days alot to handle as a one-man-band, doing this on several projects. So yeah, focus, and go for 1-2 projects and develop those really well, and hope for the best. But, I totally understand where you're coming from.
One of the biggest changes being that free app downloads were weighted much higher. Until that point, I had only paid apps, and things were going pretty well. Overnight, sales got hit really hard. One thing that I didn't really include in the article, but I'm pretty happy with my ability to deal with those changes as well as I was able to. I started adding free apps, and came back pretty well.
How about picking a niche that doesn't have their need satisfied yet and charging money directly for that? Maybe designing a grader for teachers, or a tool for gov workers to submit reports, or a business expense tracker. There are lots of categories looking for a design overhaul and with just a little bit of research and effort you can make your app stand out from the pack of existing shitty solutions.
Runkeeper, and most of the other competitors (outside nike) make their money on IAP's for advanced features. I don't actually consider fitbit a competitor per se, it's a slightly different beast.
The problem with a niche, especially on the app store, is that if you can't get people searching your app out then it's hard to break through.
The new App Store Analytics Apple just released will be a big help though. I have a lot of new ideas that I'll write about once I've given them a try.
I do have a lot of new ideas that I'll be trying over the coming months though. It's a different strategy putting more focus into a bigger app than one off sort of things. Many of them didn't get any outside promotion other than maybe a tweet here or there. 4 years ago the App Store was a much different beast. It really was build it and they will come. As the market matures though, you have to change with it.
Man, I do find that quite sad... the app store still has some major issues with regards to discoverability. It's funny because you'd think as the app store became more and more saturated, that they'd create more ways to deal with that, but many of the changes have actually made it worse lol :/
I actually think the store is in a pretty decent state right now overall. You can't possibly make everything very visible. It's a pretty good deal to be on the shelves, now you just have to work harder on your own promotion.
Sure it is. Stop trying to funnel the entire marketplace through a single vendor-controlled retailer.
Maybe a perfect solution isn't easier, but it should be very easy to improve the mess that is the app store. Let's start with a very simple suggestion:
Searching for an app by name should return that app.
Yeah. It's much better than it used to be (today when I search for Tweetbot it pull up Tweetbot) but that hasn't always been the case. You still have the issue that they clearly have a CDN with a slow refresh so that when an app is first released you can find it via links online or features on the front of the app store but not by searching the name.
It seems like an unjust reward for already successful apps - they're given the right to steal search results for a competitor's app name.
That's a good way to be sure you can be found. If you type "Vima"[1] in the app store, I guarantee you find my apps :-)
[1] Vima is greek for "pace", which is how we came up with it. Full title is "Vima - GPS Run Tracker"
Sadly, I think Apple serves most users best by simply ensuring the "top" choices during an app store browse or search are good enough that users don't ever have to search deeper and really feel the pain of the App Store situation. And the top choices are often quite good.
My conclusion is Apple just doesn't feel enough pain to solve the discoverability problem that hurts developers (especially new developers).
They have unashamedly said their order of doing things is
1. Good for apple
2. Good for users
3. Good for devs (distant third too)
They have been nice lately though. I'm really excited about the App Store analytics and all that entails. It's really nice that they've finally added that for us.
Hope your next app is a "Winter App". Then you'll be able to sleep easy all year long :-)
Ideally, the next project will sell well year round :-)