Fall of the Designer, Part 4: Credible Threats
elischiff.com
elischiff.com
The visual elements of design are only the most superficial elements. Identifying a user problem, creating an interaction journey to solve it, and mapping that to a programmable interface are the valauble parts of design because they are HARD and often not very fun.
Almost anyone can follow color theory and the grid system.
I would say it's more like, for many businesses, a few icons and color choices is all they want in the first place. The bare minimum to have your site/app/whatever not be ugly or unprofessional. And now there are a lot of ways to do that without needing a designer.
I don't think this is a good way to make software, without someone whose job is to think about the person on the other side of the screen, but it is a way.
On the flip side though, I think one could argue that this is the rise of the designer/developer, rare as they might be. The flatness trend has created a world in which truly outstanding design can shine against a back drop of blandness. Designer/developers have way more of an edge than ever before.
Maybe the next trend will be to get rid of icons and go back to words. Expecting people to learn a new pictographic language for each new product is not working. See the article linked here, and look at the icons in row 1, column 3, row 2, column 1, and row 2, column 3. Any idea what those mean? On touch devices, mousing over an icon to get a popup that tells you what it means no longer works. The user has to know.
There's an SF book by William Gibson, "Idoru", where one of the lead characters carries an icon dictionary around with her.
I'm gonna lean in favor of "this is the best outcome for everyone", even if it possibly screws specialized design roles (such as Icon creators). Google and Apples approach to design makes good sense (to me at least), as it significantly lowers the bar for what is needed to create a "good looking" app. Perhaps it's a more sterile look, but my apartment also has plain white walls for a reason.