In Silicon Valley, Settlers is the New Golf
blog.summation.net
blog.summation.net
Future production. Your next resource, next specific resource, all resources for next X rolls of the die, resources from a specific tile, or settlement/city.
Future rights. Right to trade at a certain rate in the future. Right to choose robber placement in future.
"Equity" in a settlement. Contribute resources to another player building a settlement in exchange for some fraction of the resources it will produce in the future.
And I'm sure as we keep playing more things will be added to this list.
For a slightly silly but still fun variant. Settlers with Nuclear Weapons! http://albertsun.info/misc/nuclear-settlers.pdf
If you try to do this over a board game you'll just hold up gameplay. And depending on the game it can be rude to have other conversations while someone is making a move.
Settlers is also reliant upon trading and player interaction, which helps to at least get you comfortable with the other players in the game, if not conversing with them.
I'm just back from the Dutch gaming convention, and picked up Powergrid and Pandemic - highly recommended. Other favorites are Race For The Galaxy and Agricola.
Caylus is worth a look, too. For a medium-light and fun game, take a look at St. Petersburg. Tongiaki has very elegant game mechanisms (and you can do a nasty things to your fellow players).
If you are only playing with your spouse, Roma and Lost Cities are worth a look. The latter being a very nice gateway drug for non-gamers.
(I could talk all day about games.)
For those looking for a less random experience, there's Puerto Rico, which is almost entirely deterministic. Agricola showed up on the scene recently and everyone's been raving about it.
I've noticed this quite a bit in the board game community, which I think is unfortunate. Chess is a great game, but Poker is too.
The element of chance not only makes the game more entertaining against a better player, but also disguises the winning strategies so that the game requires deeper thinking to master.
Settlers doesn’t really require much deep thinking to master, or allow particularly hidden strategies.
Of course, if you're winning, it's all skill!
Anyway, "X is the new Y" articles are always garbage.
The only bad thing is when in a 4 player game, depending on your placement of settlements and what happens right at the start of the game with road building, you can immediately find youself in for a very hard long slog and be stuck on 3-4 points knowing that you have no realistic chance of winning and are just waiting for one of the other players to get 10 points.
3 players is the optimum I find.
Here's a hint, don't sink your wife - even if she totally deserved it. :)
I greatly prefer Dominion.
Cycling is great for doing business. Pretty much everybody around there has a bike. The roads and trails around there are amazing. It's easy enough to carry on a conversation if you take a relaxed pace. Also, the weekend warriors get to show off their $3000 carbon-fiber rides that have only 150 miles on them. (Sort of like gearheads in golf, in a way.)
http://en.wikipedia.org/wiki/Bohnanza
The briefest explanation is you have a randomly drawn hand that you can see but not rearrange, so you try to enact trades/changes that support your future cards.
(If only we hadn't played it as often as we did, it would still hit the table.)
For me, Dominion could use some more interaction.
Personally I prefer Carcassonne to Catan.
The Catan Dice game is actually also pretty funny. A clever variation of another famous game principle that does not require too much thinking. I like how they milk the trademark but still come up with quality ideas.
The worst feeling in the world is when someone finagles a second hunter or hut onto an area/river you previously controlled. 'Course, that's one of my strategies...
My mistake was to play online a lot, so I can't play with my friends anymore because I have too much practice.
All in all I prefer the board game, since there's no use in trading in the card game, when you think about it. There's no use in cooperating in a two-player game, unless you have objectives other than winning.
Roma (http://www.boardgamegeek.com/boardgame/16496) is my preferred German-style two-player game at the moment. Though Lost Cities is also nice.
I think before Catan I already new that trading element from the Civilization board game (which is great, too - but rather geeky).
Another fun game in the same genre is Stone Age.