Well this looks fun. I'd be interested to hear about how they go about sand-boxing the server (perhaps for the previous games so as not to ruin the fun).
It was also somewhat mitigated by the fact that the game was deployed on AWS instances just for that weekend and it was easy to bring up new instances any time we needed it, so someone cracking the server could certainly cause trouble, but there really wasn't any long-term damage they could do.