Rule 30 for cellular automata
mathworld.wolfram.com
mathworld.wolfram.com
input:not(:checked) +*+ input:not(:checked) +*+ input:not(:checked) +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+ input {
display: none;
}
the plus sign meaning adjacent to and the * meaning anything so + * + means 2 over + * + *+ meaning 3 etcUsing your summary "incomprehensible outputs can only be generated by incomprehensible inputs" this sort of thing only proves that an incomprehensible is not a necessary condition.
To truly invalidate intelligent design, you would need to exhaustively show that incomprehensible inputs never yield incomprehensible outputs.
Ninja edit: The sort of reasoning you discuss does strengthen the basis for evolution by natural selection, as it indicates that comprehensible inputs can yield incomprehensible outputs.
This is all in the realm of logic, not observed evidence supporting one view or the other.
And in Mathematica--ever since it was first released--Random[Integer] has generated 0's and 1's using exactly the rule 30 cellular automaton.
The way this works is that every time Random[Integer] is called, another step in the cellular automaton evolution is performed, and the value of the cell in the center is returned. But one difference from the picture two pages ago is that for practical reasons the pattern is not allowed to grow wider and wider forever. Instead, it is wrapped around in a region that is a few hundred cells wide.
You're banking that this incredibly simple rule doesn't generate any trivial correlations that will make it completely inappropriate for a certain case. (whatever it might be, e.g. as an example that it won't be the case that if you get 2^nth values the first and the last will be the same 66% of the time instead of 50% of the time - or whatever. you're saying that there is no property that is totally non-random and breaks some simple case.)
I mean, fine if it passes basic statistical tests I would accept it in a programming library. But in a mathematics package? seems so irresponsible.
It's just that if there is anyplace where some numerical correlation might accidentally peek through the curtains, it would be in the kinds of things someone does in mathematics software. Here is a bad algorithm http://en.wikipedia.org/wiki/RANDU that was "in use since the 60s'". I'm sure it's fine for certain uses, but, "as a result of the wide use of RANDU in the early 1970s, many results from that time are seen as suspicious."
How surprised would you be if this very simple RNG turned out to produce incorrect results somewhere?
Since then, his paper has been cited 408 times.[2]
Richard Feynman tried to crack rule 30, but declared he couldn't. That's probably partly why Wolfram describes rule 30 as "probably my all-time favorite scientific discovery."[3]
You said earlier that "[rule 30 has] gotta be much too simple." Many serious mathematicians have felt that way over the past 30 years, but so far nobody has shown how it is a bad RNG. If someone does so at this point, they would make quite a splash in mathematics....
[1] http://www.stephenwolfram.com/publications/academic/random-s...
[2] https://scholar.google.com/scholar?q=%22random+sequence+gene...
[3] http://www.stephenwolfram.com/publications/short-talk-about-...