Well, you know, it would probably be an enormous investment to get a general-purpose bot that could win the tournament, but you could write a simple bot with simple strategies pretty quickly (assuming that the API is sane.) For example, you could write a bot that always executes the same kind of rush right away, or one that just tries to expand absolutely everywhere on the map as fast as it can until it has X supply of workers. That's both fun and a great addition to the competition since it diversifies the ecosystem that the serious bots have to deal with.