Zynga, Where the Numbers Never Lie
kotaku.com.au
kotaku.com.au
Eventually I had to ask Keith to do all the talking with the guy because I was this close to stuffing him in a server rack.
I'll be happy when they go away.
I have never seen a sociopath go the asshole route: they aren't going to do something so socially stupid, it doesn't serve their goals at all. I see people on HN a lot confusing low social IQ (what assholes have) for high social IQ (sociopaths); it is just very wrong.
Wow:
https://twitter.com/eeen/status/161983237864955904
leads to:
https://s3.amazonaws.com/nbpromo/dearzynga.jpg
and http://www.businessinsider.com/ea-lawsuit-zynga-2012-8?op=1 (scroll down)
Though to be honest, the Samwer brothers make a damn good living...
I like how the pixel art game made by apparently three peope has better art than zynga's clone; one would think they could at least compete on graphic design competence.
Which, considering what's the article is about, is very ironic.
Zynga is in deep shit. I mean deep shit.
Companies like Zynga I feel created a race to the bottom for mobile. There are some cool mobile games out there but most of the stuff on the Google Play Store are games specifically optimize to suck as much money out of your wallet as possible.
edit: it's nice to see them outputting something a little more interesting than Farmville :)
I can totally understand a company on Zynga's scale killing games that have tens of thousands of DAUs.
Every tech company does that to surplus assets in an acquisition because keeping them running would require more resources than they are worth and they'd be a distraction.
Google killed several Slide games that were relatively big. Same reason.