Canvas perf has almost caught up, ... what's lacking is tooling.
Here is Shumway playing back this fantastic animation:
http://www.areweflashyet.com/shumway/examples/inspector/insp...
Here is Shumway playing back this fantastic animation:
http://www.areweflashyet.com/shumway/examples/inspector/insp...
In that animation, look how the black outlines against the grey clothing leaves a white blur. That's a fundamental flaw that's been with canvas since the beginning, and is a severe problem in the general assumptions of immediate mode rendering. It's especially terrible when doing tiled 2d, or polygons, where these transparent edge gaps stick out the worst.