Before that it was a bouncing checkered beach ball. Other computers did their own bouncing ball, but the Amiga could multitask and had multiple bouncing beach balls, each program running on its own. I think you could have multiple jugglers as well.
Before that it was a bouncing checkered beach ball. Other computers did their own bouncing ball, but the Amiga could multitask and had multiple bouncing beach balls, each program running on its own. I think you could have multiple jugglers as well.
https://www.youtube.com/watch?v=89wq5EoXy-0
A year later same group released "9 Fingers", also running on Amiga 500.
https://www.youtube.com/watch?v=WgriMuXZ3QY
I think Jannicke, the state of the art girl dated Paul (Lone Starr) at the time. They were all teens when they made this and Paul was one of the by far youngest democoders in the scene at the time.
Interview with Jannicke (look how young everyone is): https://web.archive.org/web/20050307132321/http://spaceballs...
More context in Borzyskowski's work: "THE HACKER DEMO SCENE AND IT'S CULTURAL ARTIFACTS" http://fullscream.com/wp-content/uploads/borzysko.txt
Raw #5 diskmag: http://janeway.exotica.org.uk/release.php?id=9511
One day I'll really take the time to write a properly researched history of this very unique era..
* 1MB RAM
* 256K ROM
* 7.16 MHz (yes, that's 0.007 GHz :)) Motorola 68000
plus a whole lot of custom chips [2]There were different ways of expanding the Amiga RAM and the demo became so popular it was reverse engineered by a popular cracking group Skid Row[3,4]., patched and re-distributed
[1] http://amiga.resource.cx/exp/a501
[2] http://en.wikipedia.org/wiki/Amiga_500
The master clock crystal oscillator on the motherboard was set to be 2 clock cycles per pixel and other chips clocks were derived from that.
Hence the CPU was set to 1/4th of master clock, so the European PAL[1] machines (a 50fps TV standard) actually ran slightly slower than the American NTSC[2] machines (a 60fps TV standard with a smaller vertical resolution).
In some sense it's really like a 1.7 MHz machine. And that's being generous.
I was the only one from my friends having a PC at home instead of an Amiga, but luckily we had lot of scener parties at their places so I got to learn lot about the system.
It was an environment ahead of its time with dedicated hardware for sound and graphics, pure multitasking even if lack of MMU meant occasional crashes and the whole libraries concept was great.
He's currently at Roku where I can only begin to imagine what he's working on. My only wish is that they'd replace the horrific BrightScript with Rebol.
http://www.nicholson.com/rhn/photo-cv.html
Notice how he was the guy behind the IWM (Integrated Woz Machine) for the Mac and the beautifully minimized Apple //c in addition to being one of the key persons in creating the essence of Amiga hardware magic: Denise, Copper and Blitter.
Carl Sassenrath and RJ Mical were super influential on the OS side, making a super lightweight preemptively multitasking OS with small components that messaged each other and the OS abstraction layers that the rest of the personal computing world will not see in the next 10+ years.
Like he'd let a little thing like death stop him! :)
Dave Haynie, one of Commodores hardware engineers, films the last day at the Commodore plant. And the layoff party afterwards. Hilarious, informative, and sad at the same time.
http://www.folklore.org/StoryView.py?story=Five_Different_Ma...
(and lots of other pages.)
However, Ron Nicholson (rhn) is on the Mac case signatures, he also did major work on Apple //, so I find it strange that he is not mentioned anywhere on folklore.org . I think this is something worth researching..