Microsoft disconnects modded Xboxs
news.bbc.co.uk
news.bbc.co.uk
There are ways to modify the console to run "homebrew" which could include modified game executables, but A) it's significantly more difficult and requires an unupdated system, and B) to my knowledge Microsoft would instantly know you were playing an unsigned executable and be able to ban based on that.
In any case, if the 600k number quoted in the article is anywhere near accurate, this is a brilliant business move on Microsoft's part. A very easy way to push up 360 sales numbers for Q3, since the pirates will probably just go out and buy another console.
Or perhaps a new industry will spring up to re-chip the boxes.
Pretty smart move really, something has to be done to get on top of this before there is no longer a video game industry.
I simply don't buy the reasons for this as being "to protect the game industry"... like music before it this is not what gets protected. What gets protected are the distribution methods and those go a way to protecting the artificial price... in other words, I believe that DRM only protects the profits of those who control the distribution.
IANAL, but I believe that over here, that doesn't matter: if something is said to be legal by law, no company can forbid its customers to do so. Just like with renting an apartment: a landlord can demand all kinds of ridiculous things, but if there is a law that explicitly protects certain rights for homeowners, a landlord simply cannot take those from you.
It's the same with a TOS: a company simply cannot take certain rights away from you if a country's laws explicitly protect these rights.
I cant comment on the specific Netherlands law but I am fairly certain most laws have solid provision for companies deciding what they consider right/wrong on their own networks.
If you want to consider another example what happens if a cheat hack appears that gives you a big advantage over other online players; would M$ be within their rights to ban you then? Is the only difference that gamers believe one to be morally wrong (cheating) and one to be floating somewhere in the middle (chipping)
I get your point, since one is a software mod and the other is a hardware mod. The difference is that our law says nothing about software modifications, while it does explicitly allow a consumer to mod consoles: you have the right to be able to make a backup disc of any game you purchase, and use those backup disks to play the games. You need to mod your console for that, and you can literally walk into any computer store and ask your X-Box to be modded.
But, I think you made a good point: the hardware in essense makes the software function differently, so if you would convert a certain software cheat to a hardware mod (if it were possible), you have a problem.
So I think the (legal) matter, in the end, is intent. This is why I think it's weird that Microsoft chose to ban all people that modded their console, instead of all the people that pirated games. One targets the fact that a hardware modification was made, the other targets the intent.
There is also an argument that chipping could introduce unknown bugs or weird factors that affect online games - or indeed other users. So a sort of unintentional hacking.
While there may be laws that give specific rights to tenants, there is no such law for game players.
At best, banned players could sue Microsoft for fraud, but I think they'd have a weak case and it would certainly not be "illegal."
Is crippling the console's built-in functionality - which is unrelated to Xbox Live - a fair move? I would imagine the TOS to be irrelevant in that case, since it's not related to their online service.
Yes, piracy is a problem to the industry - but simply banning everybody like that won't help solving it in any way (at least for MS)...
"Xbox Live allows gamers to play against one another"